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build.rs
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build.rs
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use std::{
env,
fs::{self, File},
io::Write,
path::{Path, PathBuf},
};
const ASSET_PATH_VAR: &str = "BEVY_ASSET_PATH";
fn main() {
cargo_emit::rerun_if_env_changed!(ASSET_PATH_VAR);
// Check if env variable is set for the assets folder
if let Some(dir) = env::var(ASSET_PATH_VAR)
.ok()
.map(|v| Path::new(&v).to_path_buf())
.and_then(|path| {
if path.exists() {
Some(path)
} else {
cargo_emit::warning!(
"${} points to an unknown folder: {}",
ASSET_PATH_VAR,
path.to_string_lossy()
);
None
}
})
// Otherwise, search for the target folder and look for an assets folder next to it
.or_else(|| {
env::var("OUT_DIR")
.ok()
.map(|v| Path::new(&v).to_path_buf())
.and_then(|path| {
for ancestor in path.ancestors() {
if let Some(last) = ancestor.file_name() {
if last == "target" {
return ancestor.parent().map(|parent| {
let imported_dir = parent.join("imported_assets");
if imported_dir.exists() {
imported_dir.join("Default")
} else {
parent.join("assets")
}
});
}
}
}
None
})
.and_then(|path| {
if path.exists() {
Some(path)
} else {
cargo_emit::warning!(
"Could not find asset folder from Cargo build directory"
);
None
}
})
})
{
cargo_emit::rerun_if_changed!(dir.to_string_lossy());
cargo_emit::warning!("Asset folder found: {}", dir.to_string_lossy());
let out_dir = env::var_os("OUT_DIR").unwrap();
let dest_path = Path::new(&out_dir).join("include_all_assets.rs");
let mut file = File::create(dest_path).unwrap();
file.write_all(
"/// Generated function that will embed all assets.
#[allow(unused_variables, unused_qualifications, clippy::non_ascii_literal)]
fn include_all_assets(mut registry: impl EmbeddedRegistry){\n"
.as_ref(),
)
.unwrap();
let building_for_wasm = std::env::var("CARGO_CFG_TARGET_ARCH") == Ok("wasm32".to_string());
visit_dirs(&dir)
.iter()
.map(|path| (path, path.strip_prefix(&dir).unwrap()))
.for_each(|(fullpath, path)| {
let mut path = path.to_string_lossy().to_string();
if building_for_wasm {
// building for wasm. replace paths with forward slash in case we're building from windows
path = path.replace(std::path::MAIN_SEPARATOR, "/");
}
cargo_emit::rerun_if_changed!(fullpath.to_string_lossy());
file.write_all(
format!(
r#" registry.insert_included_asset({:?}, include_bytes!({:?}));
"#,
path,
fullpath.to_string_lossy()
)
.as_ref(),
)
.unwrap();
});
file.write_all("}".as_ref()).unwrap();
} else if std::env::var("DOCS_RS").is_ok() {
let out_dir = env::var_os("OUT_DIR").unwrap();
let dest_path = Path::new(&out_dir).join("include_all_assets.rs");
let mut file = File::create(dest_path).unwrap();
file.write_all(
"/// Generated function that will embed all assets.
#[allow(unused_variables, unused_qualifications, clippy::non_ascii_literal)]
fn include_all_assets(registry: impl EmbeddedRegistry){}"
.as_ref(),
)
.unwrap();
} else {
cargo_emit::warning!(
"Could not find asset folder, please specify its path with ${}",
ASSET_PATH_VAR
);
panic!("No asset folder found");
}
}
fn visit_dirs(dir: &Path) -> Vec<PathBuf> {
let mut collected = vec![];
if dir.is_dir() {
for entry in fs::read_dir(dir).unwrap() {
let entry = entry.unwrap();
let path = entry.path();
if path.is_dir() {
collected.append(&mut visit_dirs(&path));
} else {
collected.push(path);
}
}
}
collected
}