- fix: emulators can now be added without bugs
- fix: auto-updates can now be performed without crashing
- fix: IGDB dates are now corrects
- fix: Vitrine now uses the new IGDB 3000 API
- fix: Vitrine no longer launches forever at first startup
- feat: add option to add every potential games at once
- fix: progress shows download percentage on Vitrine upgrade
- fix: Windows native addons build for Electron environnement #93
- fix: store ciphered keys only #92
- fix: retablish Windows tests and code coverage #90
- feat: update dependencies #88
- fix(ci): build artifacts only on stable branch #87
- feat(i18n): full support for language change #86
- hotfix: isProduction helper now use ELECTRON_ENV variable #85
- hotfix: folders creation first launch #84
- refactor: potential games crawlers #83
- fix: crash after selecting Battle.net module without Battle.net installed #81
- refactor: use spaces as indentation #80
- hotfix: change version number #75
- Release: 0.9.3 #74
- fix(Steam): add steamapps at the end of games folders #73
- fix(Steam): Allows multiple games folders #72
- Linux is now supported by Vitrine #67
No changelog for this release.
- Allow Vitrine to work without Internet #62
- Add feature to sort games #59
- Use transitions for modals #58
- Cache potential games #57
- Update dependencies #53
- Resolve bugs and rework pipelines #52
- Rewrite IgdbWrapper and use new logo #46
- Handle Gamepad controls #56
- Add toast notifications #44
- Add script for authors file generation #43
- Make native addons built cross-platform #42
- Intermediate merge on master #32
- Moving from Bootstrap & jQuery to Semantic UI React #31
- Ready to migrate to Redux #30
- Dependencies updates due to critical security vulnerability #29
- Ready for 0.6.5 #28
- Ready for 0.6.4 #27
- Ready for 0.6.3 #26
- Ready for 0.6.2 #25
- Ready for 0.6.1 #24
- Ready for 0.6.0 #23
- Ready for 0.5.0 #22
- Ready for 0.4.2 #21
- Ready for 0.4.1 #20
- Ready for 0.4.0 #19
- Ready for 0.3.2 #18
- Deployment test for 0.3.1 #17