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BatchExportProcessor.cs
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BatchExportProcessor.cs
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// Copyright The OpenTelemetry Authors
// SPDX-License-Identifier: Apache-2.0
using System.Diagnostics;
using System.Runtime.CompilerServices;
using OpenTelemetry.Internal;
namespace OpenTelemetry;
/// <summary>
/// Implements processor that batches telemetry objects before calling exporter.
/// </summary>
/// <typeparam name="T">The type of telemetry object to be exported.</typeparam>
public abstract class BatchExportProcessor<T> : BaseExportProcessor<T>
where T : class
{
internal const int DefaultMaxQueueSize = 2048;
internal const int DefaultScheduledDelayMilliseconds = 5000;
internal const int DefaultExporterTimeoutMilliseconds = 30000;
internal const int DefaultMaxExportBatchSize = 512;
internal readonly int MaxExportBatchSize;
internal readonly int ScheduledDelayMilliseconds;
internal readonly int ExporterTimeoutMilliseconds;
private readonly CircularBuffer<T> circularBuffer;
private readonly Thread exporterThread;
private readonly AutoResetEvent exportTrigger = new(false);
private readonly ManualResetEvent dataExportedNotification = new(false);
private readonly ManualResetEvent shutdownTrigger = new(false);
private long shutdownDrainTarget = long.MaxValue;
private long droppedCount;
private bool disposed;
/// <summary>
/// Initializes a new instance of the <see cref="BatchExportProcessor{T}"/> class.
/// </summary>
/// <param name="exporter">Exporter instance.</param>
/// <param name="maxQueueSize">The maximum queue size. After the size is reached data are dropped. The default value is 2048.</param>
/// <param name="scheduledDelayMilliseconds">The delay interval in milliseconds between two consecutive exports. The default value is 5000.</param>
/// <param name="exporterTimeoutMilliseconds">How long the export can run before it is cancelled. The default value is 30000.</param>
/// <param name="maxExportBatchSize">The maximum batch size of every export. It must be smaller or equal to maxQueueSize. The default value is 512.</param>
protected BatchExportProcessor(
BaseExporter<T> exporter,
int maxQueueSize = DefaultMaxQueueSize,
int scheduledDelayMilliseconds = DefaultScheduledDelayMilliseconds,
int exporterTimeoutMilliseconds = DefaultExporterTimeoutMilliseconds,
int maxExportBatchSize = DefaultMaxExportBatchSize)
: base(exporter)
{
Guard.ThrowIfOutOfRange(maxQueueSize, min: 1);
Guard.ThrowIfOutOfRange(maxExportBatchSize, min: 1, max: maxQueueSize, maxName: nameof(maxQueueSize));
Guard.ThrowIfOutOfRange(scheduledDelayMilliseconds, min: 1);
Guard.ThrowIfOutOfRange(exporterTimeoutMilliseconds, min: 0);
this.circularBuffer = new CircularBuffer<T>(maxQueueSize);
this.ScheduledDelayMilliseconds = scheduledDelayMilliseconds;
this.ExporterTimeoutMilliseconds = exporterTimeoutMilliseconds;
this.MaxExportBatchSize = maxExportBatchSize;
this.exporterThread = new Thread(this.ExporterProc)
{
IsBackground = true,
Name = $"OpenTelemetry-{nameof(BatchExportProcessor<T>)}-{exporter.GetType().Name}",
};
this.exporterThread.Start();
}
/// <summary>
/// Gets the number of telemetry objects dropped by the processor.
/// </summary>
internal long DroppedCount => Volatile.Read(ref this.droppedCount);
/// <summary>
/// Gets the number of telemetry objects received by the processor.
/// </summary>
internal long ReceivedCount => this.circularBuffer.AddedCount + this.DroppedCount;
/// <summary>
/// Gets the number of telemetry objects processed by the underlying exporter.
/// </summary>
internal long ProcessedCount => this.circularBuffer.RemovedCount;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal bool TryExport(T data)
{
if (this.circularBuffer.TryAdd(data, maxSpinCount: 50000))
{
if (this.circularBuffer.Count >= this.MaxExportBatchSize)
{
try
{
this.exportTrigger.Set();
}
catch (ObjectDisposedException)
{
}
}
return true; // enqueue succeeded
}
// either the queue is full or exceeded the spin limit, drop the item on the floor
Interlocked.Increment(ref this.droppedCount);
return false;
}
/// <inheritdoc/>
protected override void OnExport(T data)
{
this.TryExport(data);
}
/// <inheritdoc/>
protected override bool OnForceFlush(int timeoutMilliseconds)
{
var tail = this.circularBuffer.RemovedCount;
var head = this.circularBuffer.AddedCount;
if (head == tail)
{
return true; // nothing to flush
}
try
{
this.exportTrigger.Set();
}
catch (ObjectDisposedException)
{
return false;
}
if (timeoutMilliseconds == 0)
{
return false;
}
var triggers = new WaitHandle[] { this.dataExportedNotification, this.shutdownTrigger };
var sw = timeoutMilliseconds == Timeout.Infinite
? null
: Stopwatch.StartNew();
// There is a chance that the export thread finished processing all the data from the queue,
// and signaled before we enter wait here, use polling to prevent being blocked indefinitely.
const int pollingMilliseconds = 1000;
while (true)
{
if (sw == null)
{
try
{
WaitHandle.WaitAny(triggers, pollingMilliseconds);
}
catch (ObjectDisposedException)
{
return false;
}
}
else
{
var timeout = timeoutMilliseconds - sw.ElapsedMilliseconds;
if (timeout <= 0)
{
return this.circularBuffer.RemovedCount >= head;
}
try
{
WaitHandle.WaitAny(triggers, Math.Min((int)timeout, pollingMilliseconds));
}
catch (ObjectDisposedException)
{
return false;
}
}
if (this.circularBuffer.RemovedCount >= head)
{
return true;
}
if (Volatile.Read(ref this.shutdownDrainTarget) != long.MaxValue)
{
return false;
}
}
}
/// <inheritdoc/>
protected override bool OnShutdown(int timeoutMilliseconds)
{
Volatile.Write(ref this.shutdownDrainTarget, this.circularBuffer.AddedCount);
try
{
this.shutdownTrigger.Set();
}
catch (ObjectDisposedException)
{
return false;
}
OpenTelemetrySdkEventSource.Log.DroppedExportProcessorItems(this.GetType().Name, this.exporter.GetType().Name, this.DroppedCount);
if (timeoutMilliseconds == Timeout.Infinite)
{
this.exporterThread.Join();
return this.exporter.Shutdown();
}
if (timeoutMilliseconds == 0)
{
return this.exporter.Shutdown(0);
}
var sw = Stopwatch.StartNew();
this.exporterThread.Join(timeoutMilliseconds);
var timeout = timeoutMilliseconds - sw.ElapsedMilliseconds;
return this.exporter.Shutdown((int)Math.Max(timeout, 0));
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
this.exportTrigger.Dispose();
this.dataExportedNotification.Dispose();
this.shutdownTrigger.Dispose();
}
this.disposed = true;
}
base.Dispose(disposing);
}
private void ExporterProc()
{
var triggers = new WaitHandle[] { this.exportTrigger, this.shutdownTrigger };
while (true)
{
// only wait when the queue doesn't have enough items, otherwise keep busy and send data continuously
if (this.circularBuffer.Count < this.MaxExportBatchSize)
{
try
{
WaitHandle.WaitAny(triggers, this.ScheduledDelayMilliseconds);
}
catch (ObjectDisposedException)
{
// the exporter is somehow disposed before the worker thread could finish its job
return;
}
}
if (this.circularBuffer.Count > 0)
{
using (var batch = new Batch<T>(this.circularBuffer, this.MaxExportBatchSize))
{
this.exporter.Export(batch);
}
try
{
this.dataExportedNotification.Set();
this.dataExportedNotification.Reset();
}
catch (ObjectDisposedException)
{
// the exporter is somehow disposed before the worker thread could finish its job
return;
}
}
if (this.circularBuffer.RemovedCount >= Volatile.Read(ref this.shutdownDrainTarget))
{
return;
}
}
}
}