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index.js
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const fs = require("fs");
const { createCanvas, loadImage } = require("canvas");
const console = require("console");
const imageFormat = {
width: 24,
height: 24
};
const dir = {
traitTypes : `./layers/trait_types`,
outputs: `./outputs`,
background: `./layers/background`,
}
let totalOutputs = 0;
const canvas = createCanvas(imageFormat.width, imageFormat.height);
const ctx = canvas.getContext("2d");
const priorities = ['punks','top','beard'];
const main = async (numberOfOutputs) => {
const traitTypesDir = dir.traitTypes;
// register all the traits
const types = fs.readdirSync(traitTypesDir);
// set all priotized layers to be drawn first. for eg: punk type, top... You can set these values in the priorities array in line 21
const traitTypes = priorities.concat(types.filter(x=> !priorities.includes(x)))
.map(traitType => (
fs.readdirSync(`${traitTypesDir}/${traitType}/`)
.map(value=> {
return {trait_type: traitType, value: value}
}).concat({trait_type: traitType, value: 'N/A'})
));
const backgrounds = fs.readdirSync(dir.background);
// trait type avail for each punk
const combinations = allPossibleCases(traitTypes,numberOfOutputs)
for (var n = 0; n < combinations.length; n++) {
const randomBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)]
await drawImage(combinations[n] , randomBackground, n);
}
};
const recreateOutputsDir = () => {
if (fs.existsSync(dir.outputs)) {
fs.rmdirSync(dir.outputs, { recursive: true });
}
fs.mkdirSync(dir.outputs);
fs.mkdirSync(`${dir.outputs}/metadata`);
fs.mkdirSync(`${dir.outputs}/punks`);
};
const allPossibleCases = (arraysToCombine, max) => {
const divisors = [];
let permsCount = 1;
for (let i = arraysToCombine.length - 1; i >= 0; i--) {
divisors[i] = divisors[i + 1] ? divisors[i + 1] * arraysToCombine[i + 1].length : 1;
permsCount *= (arraysToCombine[i].length || 1);
}
if(!!max && max>0) {
console.log(max);
permsCount = max;
}
totalOutputs = permsCount;
const getCombination = (n, arrays, divisors) => arrays.reduce((acc, arr, i) => {
acc.push(arr[Math.floor(n / divisors[i]) % arr.length]);
return acc;
}, []);
const combinations = [];
for (let i = 0; i < permsCount; i++) {
combinations.push(getCombination(i, arraysToCombine, divisors));
}
return combinations;
return [];
};
const drawImage= async (traitTypes, background, index) => {
// draw background
const backgroundIm = await loadImage(`${dir.background}/${background}`);
ctx.drawImage(backgroundIm,0,0,imageFormat.width,imageFormat.height);
//'N/A': means that this punk doesn't have this trait type
const drawableTraits = traitTypes.filter(x=> x.value !== 'N/A')
for (let index = 0; index < drawableTraits.length; index++) {
const val = drawableTraits[index];
const image = await loadImage(`${dir.traitTypes}/${val.trait_type}/${val.value}`);
ctx.drawImage(image,0,0,imageFormat.width,imageFormat.height);
}
console.log(`Progress: ${index+1}/ ${totalOutputs}`)
//deep copy
let metaDrawableTraits = JSON.parse(JSON.stringify(drawableTraits))
//remove .png from attributes
metaDrawableTraits.map(x => {
x.value = x.value.substring(0,x.value.length-4)
return x
})
// save metadata
fs.writeFileSync(
`${dir.outputs}/metadata/${index+1}.json`,
JSON.stringify({
name: `punk ${index}`,
description: 'generative Art NFT',
image: `ipfs://NewUriToReplace/${index}.png`,
attributes: metaDrawableTraits
}, null, 2),
function(err){
if(err) throw err;
}
)
// save image
fs.writeFileSync(
`${dir.outputs}/punks/${index+1}.png`,
canvas.toBuffer("image/png")
);
}
//main
(() => {
recreateOutputsDir();
main(process.argv[2]);
})();