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wgpu.rs
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wgpu.rs
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use std::{
borrow::Cow,
time::{Duration, Instant},
};
use anyhow::{Context, Result};
use diretto::{Connector, Device};
use raw_window_handle::{DisplayHandle, DrmDisplayHandle, DrmWindowHandle, WindowHandle};
use rustix::{
fd::{AsFd, AsRawFd},
fs::{self, Mode, OFlags},
io,
};
use tracing::{debug, info};
use wgpu::SurfaceTargetUnsafe;
#[tokio::main]
async fn main() -> Result<()> {
tracing_subscriber::fmt::init();
let fd = fs::open(
"/dev/dri/card0",
OFlags::RDWR | OFlags::NONBLOCK,
Mode::empty(),
)?;
let device = unsafe { Device::new_unchecked(fd) };
info!("Opened device /dev/dri/card0");
let version = device.version()?;
debug!(
"Driver: {} ({}) version {}.{}.{} ({})",
version.name.to_string_lossy(),
version.desc.to_string_lossy(),
version.major,
version.minor,
version.patchlevel,
version.date.to_string_lossy()
);
let res = device.get_resources()?;
let connectors = res
.connectors
.iter()
.map(|id| device.get_connector(*id, true))
.collect::<io::Result<Vec<Connector>>>()?;
for connector in &connectors {
debug!("Found connector {}", connector.connector_id);
for mode in &connector.modes {
debug!(
"Found mode {}@{} for connector {}",
mode.name().to_string_lossy(),
mode.vertical_refresh_rate(),
connector.connector_id
)
}
}
let connector = connectors
.into_iter()
.find(|connector| connector.connection == 1) // 1 means connected
.unwrap();
let mode = connector.modes.first().expect("Connector has no modes");
let planes = device.get_plane_resources()?;
// FIXME: use a proper strategy to determine the best plane
let plane = planes[0];
let display_handle = unsafe {
DisplayHandle::borrow_raw({
let handle = DrmDisplayHandle::new(device.as_fd().as_raw_fd());
handle.into()
})
};
let window_handle = unsafe {
WindowHandle::borrow_raw({
let handle =
DrmWindowHandle::new_with_connector_id(plane, connector.connector_id.into());
handle.into()
})
};
debug!("Got here?");
let instance = wgpu::Instance::default();
debug!("not here?");
let surface_target = SurfaceTargetUnsafe::RawHandle {
raw_display_handle: display_handle.as_raw(),
raw_window_handle: window_handle.as_raw(),
};
let surface = unsafe { instance.create_surface_unsafe(surface_target)? };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
force_fallback_adapter: false,
// Request an adapter which can render to our surface
compatible_surface: Some(&surface),
})
.await
.context("Failed to find an appropriate adapter")?;
// Create the logical device and command queue
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
required_limits: wgpu::Limits::default().using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::MemoryUsage,
},
None,
)
.await
.context("Failed to create device")?;
// Load the shaders from disk
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let swapchain_capabilities = surface.get_capabilities(&adapter);
let swapchain_format = swapchain_capabilities.formats[0];
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(swapchain_format.into())],
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
cache: None,
});
let config = surface
.get_default_config(
&adapter,
mode.display_width().into(),
mode.display_height().into(),
)
.expect("Surface not supported by adapter");
surface.configure(&device, &config);
let start = Instant::now();
while Instant::now().duration_since(start) < Duration::from_secs(5) {
let frame = surface
.get_current_texture()
.expect("Failed to acquire next swap chain texture");
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&render_pipeline);
rpass.draw(0..3, 0..1);
}
queue.submit(Some(encoder.finish()));
frame.present();
}
Ok(())
}