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NOTE: @vchelaru asked me to file this card but it may not be desired behavior. For example, if I specify a custom render target size, I may not want that overridden if the window resizes!
When the user resizes the window, the render target for a custom camera does not have its size updated. You can fix this by binding an event such as the one below to the FlatRedBallServices.GraphicsOptions.SizeOrOrientationChanged event:
NOTE: @vchelaru asked me to file this card but it may not be desired behavior. For example, if I specify a custom render target size, I may not want that overridden if the window resizes!
When the user resizes the window, the render target for a custom camera does not have its size updated. You can fix this by binding an event such as the one below to the
FlatRedBallServices.GraphicsOptions.SizeOrOrientationChanged
event:If you do not add this event handler, the render target size does not change. You can see this happening with the black bars in the gif below.
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