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index.html
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<head>
<style> body { margin: 0; } </style>
<script type="importmap">{ "imports": {
"three": "https://esm.sh/three",
"three/addons/": "https://esm.sh/three/examples/jsm/"
}}</script>
<!-- <script type="module"> import * as THREE from 'three'; window.THREE = THREE;</script>-->
<!-- <script src="../../dist/three-globe.js" defer></script>-->
</head>
<body>
<div id="globeViz"></div>
<script type="module">
import ThreeGlobe from 'https://esm.sh/three-globe?external=three';
import * as THREE from 'https://esm.sh/three';
import { TrackballControls } from 'three/addons/controls/TrackballControls.js?external=three';
// Gen random data
const N = 10;
const gData = [...Array(N).keys()].map(() => ({
lat: (Math.random() - 0.5) * 180,
lng: (Math.random() - 0.5) * 360,
maxR: Math.random() * 20 + 3,
propagationSpeed: (Math.random() - 0.5) * 20 + 1,
repeatPeriod: Math.random() * 2000 + 200
}));
const colorInterpolator = t => `rgba(255,100,50,${1-t})`;
const Globe = new ThreeGlobe()
.globeImageUrl('//unpkg.com/three-globe/example/img/earth-dark.jpg')
.bumpImageUrl('//unpkg.com/three-globe/example/img/earth-topology.png')
.ringsData(gData)
.ringColor(() => colorInterpolator)
.ringMaxRadius('maxR')
.ringPropagationSpeed('propagationSpeed')
.ringRepeatPeriod('repeatPeriod');
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('globeViz').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(Globe);
scene.add(new THREE.AmbientLight(0xcccccc, Math.PI));
scene.add(new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI));
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
camera.position.z = 500;
// Add camera controls
const tbControls = new TrackballControls(camera, renderer.domElement);
tbControls.minDistance = 101;
tbControls.rotateSpeed = 5;
tbControls.zoomSpeed = 0.8;
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
tbControls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
</script>
</body>