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+ plane_bounds: Some(( + left: -0.11674999999999998, + top: -1.046875, + right: 0.44575000000000004, + bottom: -0.484375 + )), + atlas_bounds: Some(( + left: 1686.5, + top: 378.5, + right: 1704.5, + bottom: 396.5 + )) + ) + ] +) \ No newline at end of file diff --git a/korangar/archive/data/font/NotoSans.ttf b/korangar/archive/data/font/NotoSans.ttf new file mode 100644 index 00000000..9530d84d Binary files /dev/null and b/korangar/archive/data/font/NotoSans.ttf differ diff --git a/korangar/archive/data/font/OFL.txt b/korangar/archive/data/font/OFL.txt new file mode 100644 index 00000000..0373e14e --- /dev/null +++ b/korangar/archive/data/font/OFL.txt @@ -0,0 +1,93 @@ +Copyright 2022 The Noto Project Authors (https://github.com/notofonts/latin-greek-cyrillic) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +https://openfontlicense.org + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/korangar/archive/data/texture/font.png b/korangar/archive/data/texture/font.png deleted file mode 100755 index c2345228..00000000 Binary files a/korangar/archive/data/texture/font.png and /dev/null differ diff --git a/korangar/src/graphics/instruction.rs b/korangar/src/graphics/instruction.rs index d2a0132d..cf0f634e 100644 --- a/korangar/src/graphics/instruction.rs +++ b/korangar/src/graphics/instruction.rs @@ -42,6 +42,7 @@ pub struct RenderInstruction<'a> { pub water: Option>, pub map_picker_tile_vertex_buffer: &'a Buffer, pub font_atlas_texture: &'a Texture, + pub msdf_font_map_texture: &'a Texture, #[cfg(feature = "debug")] pub render_settings: RenderSettings, #[cfg(feature = "debug")] @@ -138,6 +139,13 @@ pub enum RectangleInstruction { linear_filtering: bool, texture: Arc, }, + MsdfText { + screen_position: ScreenPosition, + screen_size: ScreenSize, + color: Color, + texture_position: Vector2, + texture_size: Vector2, + }, } #[derive(Clone, Debug)] diff --git a/korangar/src/graphics/passes/interface/rectangle.rs b/korangar/src/graphics/passes/interface/rectangle.rs index 2368dee0..3e07ae64 100644 --- a/korangar/src/graphics/passes/interface/rectangle.rs +++ b/korangar/src/graphics/passes/interface/rectangle.rs @@ -381,7 +381,7 @@ impl Prepare for InterfaceRectangleDrawer { &self.bind_group_layout, &self.instance_data_buffer, &texture_views, - instructions.font_atlas_texture.get_texture_view(), + instructions.msdf_font_map_texture.get_texture_view(), ) } else { for instruction in instructions.interface.iter() { @@ -480,7 +480,7 @@ impl Prepare for InterfaceRectangleDrawer { device, &self.bind_group_layout, &self.instance_data_buffer, - instructions.font_atlas_texture.get_texture_view(), + instructions.msdf_font_map_texture.get_texture_view(), ) } } @@ -497,7 +497,7 @@ impl InterfaceRectangleDrawer { bind_group_layout: &BindGroupLayout, instance_data_buffer: &Buffer, texture_views: &[&TextureView], - font_atlas_texture_view: &TextureView, + msdf_font_map: &TextureView, ) -> BindGroup { device.create_bind_group(&BindGroupDescriptor { label: Some(DRAWER_NAME), @@ -513,7 +513,7 @@ impl InterfaceRectangleDrawer { }, BindGroupEntry { binding: 2, - resource: BindingResource::TextureView(font_atlas_texture_view), + resource: BindingResource::TextureView(msdf_font_map), }, ], }) @@ -523,7 +523,7 @@ impl InterfaceRectangleDrawer { device: &Device, bind_group_layout: &BindGroupLayout, instance_data_buffer: &Buffer, - font_atlas_texture_view: &TextureView, + msdf_font_map: &TextureView, ) -> BindGroup { device.create_bind_group(&BindGroupDescriptor { label: Some(DRAWER_NAME), @@ -535,7 +535,7 @@ impl InterfaceRectangleDrawer { }, BindGroupEntry { binding: 1, - resource: BindingResource::TextureView(font_atlas_texture_view), + resource: BindingResource::TextureView(msdf_font_map), }, ], }) diff --git a/korangar/src/graphics/passes/interface/shader/rectangle.wgsl b/korangar/src/graphics/passes/interface/shader/rectangle.wgsl index 2a01ce7d..ed9be1d4 100644 --- a/korangar/src/graphics/passes/interface/shader/rectangle.wgsl +++ b/korangar/src/graphics/passes/interface/shader/rectangle.wgsl @@ -41,13 +41,14 @@ struct VertexOutput { @group(0) @binding(1) var nearest_sampler: sampler; @group(0) @binding(2) var linear_sampler: sampler; @group(1) @binding(0) var instance_data: array; -@group(1) @binding(1) var font_atlas: texture_2d; +@group(1) @binding(1) var msdf_font_map: texture_2d; @group(2) @binding(0) var texture: texture_2d; // Because of how sampling works, we need to add a bit breathing room // for the SDF function and then need to compensate for it. const BREATHING_ROOM = 0.5; const BORDER_THRESHOLD = 2.0; +const PXRANGE: f32 = 8.0; @vertex fn vs_main( @@ -101,8 +102,16 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4 { color *= textureSample(texture, nearest_sampler, input.texture_coordinates); } case 4u: { - // Text (coverage) - color *= textureSample(font_atlas, nearest_sampler, input.texture_coordinates).r; + // MSDF text + let distances = textureSample(msdf_font_map, linear_sampler, input.texture_coordinates); + let distance = median(distances.r, distances.g, distances.b); + let aa_width = fwidth(distance); + + let unit_range = vec2(PXRANGE) / vec2(textureDimensions(msdf_font_map)); + let screen_texture_size = vec2(1.0) / fwidth(input.texture_coordinates); + let screen_px_range = max(0.5 * dot(unit_range, screen_texture_size), 1.0); + let screen_px_distance = screen_px_range * (distance - 0.5); + color *= saturate(screen_px_distance + 0.5); } default: {} } @@ -221,3 +230,7 @@ fn rectangle_sdf( let pixel_to_shrunk_corner = max(vec2(0.0), abs(relative_position) - shrunk_corner_position); return length(pixel_to_shrunk_corner) - corner_radius + BREATHING_ROOM; } + +fn median(r: f32, g: f32, b: f32) -> f32 { + return max(min(r, g), min(max(r, g), b)); +} diff --git a/korangar/src/graphics/passes/interface/shader/rectangle_bindless.wgsl b/korangar/src/graphics/passes/interface/shader/rectangle_bindless.wgsl index 4948ff08..09572401 100644 --- a/korangar/src/graphics/passes/interface/shader/rectangle_bindless.wgsl +++ b/korangar/src/graphics/passes/interface/shader/rectangle_bindless.wgsl @@ -42,12 +42,13 @@ struct VertexOutput { @group(0) @binding(2) var linear_sampler: sampler; @group(1) @binding(0) var instance_data: array; @group(1) @binding(1) var textures: binding_array>; -@group(1) @binding(2) var font_atlas: texture_2d; +@group(1) @binding(2) var msdf_font_map: texture_2d; // Because of how sampling works, we need to add a bit breathing room // for the SDF function and then need to compensate for it. const BREATHING_ROOM = 0.5; const BORDER_THRESHOLD = 2.0; +const PXRANGE: f32 = 8.0; @vertex fn vs_main( @@ -101,8 +102,16 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4 { color *= textureSample(textures[instance.texture_index], nearest_sampler, input.texture_coordinates); } case 4u: { - // Text (coverage) - color *= textureSample(font_atlas, nearest_sampler, input.texture_coordinates).r; + // MSDF text + let distances = textureSample(msdf_font_map, linear_sampler, input.texture_coordinates); + let distance = median(distances.r, distances.g, distances.b); + let aa_width = fwidth(distance); + + let unit_range = vec2(PXRANGE) / vec2(textureDimensions(msdf_font_map)); + let screen_texture_size = vec2(1.0) / fwidth(input.texture_coordinates); + let screen_px_range = max(0.5 * dot(unit_range, screen_texture_size), 1.0); + let screen_px_distance = screen_px_range * (distance - 0.5); + color *= saturate(screen_px_distance + 0.5); } default: {} } @@ -221,3 +230,7 @@ fn rectangle_sdf( let pixel_to_shrunk_corner = max(vec2(0.0), abs(relative_position) - shrunk_corner_position); return length(pixel_to_shrunk_corner) - corner_radius + BREATHING_ROOM; } + +fn median(r: f32, g: f32, b: f32) -> f32 { + return max(min(r, g), min(max(r, g), b)); +} diff --git a/korangar/src/graphics/passes/postprocessing/rectangle.rs b/korangar/src/graphics/passes/postprocessing/rectangle.rs index 737524d4..fc54c003 100644 --- a/korangar/src/graphics/passes/postprocessing/rectangle.rs +++ b/korangar/src/graphics/passes/postprocessing/rectangle.rs @@ -115,30 +115,61 @@ impl Drawer<{ BindGroupCount::One }, { ColorAttachmentCount::One }, { DepthAttac }, count: capabilities.get_max_texture_binding_array_count(), }, + BindGroupLayoutEntry { + binding: 2, + visibility: ShaderStages::FRAGMENT, + ty: BindingType::Texture { + sample_type: TextureSampleType::Float { filterable: true }, + view_dimension: TextureViewDimension::D2, + multisampled: false, + }, + count: None, + }, ], }) } else { device.create_bind_group_layout(&BindGroupLayoutDescriptor { label: Some(DRAWER_NAME), - entries: &[BindGroupLayoutEntry { - binding: 0, - visibility: ShaderStages::VERTEX_FRAGMENT, - ty: BindingType::Buffer { - ty: BufferBindingType::Storage { read_only: true }, - has_dynamic_offset: false, - min_binding_size: NonZeroU64::new(size_of::() as _), + entries: &[ + BindGroupLayoutEntry { + binding: 0, + visibility: ShaderStages::VERTEX_FRAGMENT, + ty: BindingType::Buffer { + ty: BufferBindingType::Storage { read_only: true }, + has_dynamic_offset: false, + min_binding_size: NonZeroU64::new(size_of::() as _), + }, + count: None, }, - count: None, - }], + BindGroupLayoutEntry { + binding: 1, + visibility: ShaderStages::FRAGMENT, + ty: BindingType::Texture { + sample_type: TextureSampleType::Float { filterable: true }, + view_dimension: TextureViewDimension::D2, + multisampled: false, + }, + count: None, + }, + ], }) }; let bind_group = if capabilities.supports_bindless() { - Self::create_bind_group_bindless(device, &bind_group_layout, &instance_data_buffer, &[global_context - .solid_pixel_texture - .get_texture_view()]) + Self::create_bind_group_bindless( + device, + &bind_group_layout, + &instance_data_buffer, + &[global_context.solid_pixel_texture.get_texture_view()], + global_context.solid_pixel_texture.get_texture_view(), + ) } else { - Self::create_bind_group(device, &bind_group_layout, &instance_data_buffer) + Self::create_bind_group( + device, + &bind_group_layout, + &instance_data_buffer, + global_context.solid_pixel_texture.get_texture_view(), + ) }; let pass_bind_group_layouts = Self::Context::bind_group_layout(device); @@ -346,6 +377,24 @@ impl Prepare for PostProcessingRectangleDrawer { padding: Default::default(), }); } + RectangleInstruction::MsdfText { + screen_position, + screen_size, + color, + texture_position, + texture_size, + } => { + self.instance_data.push(InstanceData { + color: color.components_linear(), + screen_position: (*screen_position).into(), + screen_size: (*screen_size).into(), + texture_position: (*texture_position).into(), + texture_size: (*texture_size).into(), + rectangle_type: 4, + texture_index: -1, + padding: Default::default(), + }); + } } } } @@ -355,7 +404,13 @@ impl Prepare for PostProcessingRectangleDrawer { } self.instance_data_buffer.reserve(device, self.instance_data.len()); - self.bind_group = Self::create_bind_group_bindless(device, &self.bind_group_layout, &self.instance_data_buffer, &texture_views); + self.bind_group = Self::create_bind_group_bindless( + device, + &self.bind_group_layout, + &self.instance_data_buffer, + &texture_views, + instructions.msdf_font_map_texture.get_texture_view(), + ); } else { let mut offset = 0; @@ -430,13 +485,35 @@ impl Prepare for PostProcessingRectangleDrawer { padding: Default::default(), }); } + RectangleInstruction::MsdfText { + screen_position, + screen_size, + color, + texture_position, + texture_size, + } => { + self.instance_data.push(InstanceData { + color: color.components_linear(), + screen_position: (*screen_position).into(), + screen_size: (*screen_size).into(), + texture_position: (*texture_position).into(), + texture_size: (*texture_size).into(), + rectangle_type: 4, + texture_index: -1, + padding: Default::default(), + }); + } } } } - if self.instance_data_buffer.reserve(device, self.instance_data.len()) { - self.bind_group = Self::create_bind_group(device, &self.bind_group_layout, &self.instance_data_buffer); - } + self.instance_data_buffer.reserve(device, self.instance_data.len()); + self.bind_group = Self::create_bind_group( + device, + &self.bind_group_layout, + &self.instance_data_buffer, + instructions.msdf_font_map_texture.get_texture_view(), + ); } } @@ -452,6 +529,7 @@ impl PostProcessingRectangleDrawer { bind_group_layout: &BindGroupLayout, instance_data_buffer: &Buffer, texture_views: &[&TextureView], + msdf_font_map_view: &TextureView, ) -> BindGroup { device.create_bind_group(&BindGroupDescriptor { label: Some(DRAWER_NAME), @@ -465,18 +543,33 @@ impl PostProcessingRectangleDrawer { binding: 1, resource: BindingResource::TextureViewArray(texture_views), }, + BindGroupEntry { + binding: 2, + resource: BindingResource::TextureView(msdf_font_map_view), + }, ], }) } - fn create_bind_group(device: &Device, bind_group_layout: &BindGroupLayout, instance_data_buffer: &Buffer) -> BindGroup { + fn create_bind_group( + device: &Device, + bind_group_layout: &BindGroupLayout, + instance_data_buffer: &Buffer, + msdf_font_map_view: &TextureView, + ) -> BindGroup { device.create_bind_group(&BindGroupDescriptor { label: Some(DRAWER_NAME), layout: bind_group_layout, - entries: &[BindGroupEntry { - binding: 0, - resource: instance_data_buffer.as_entire_binding(), - }], + entries: &[ + BindGroupEntry { + binding: 0, + resource: instance_data_buffer.as_entire_binding(), + }, + BindGroupEntry { + binding: 1, + resource: BindingResource::TextureView(msdf_font_map_view), + }, + ], }) } } diff --git a/korangar/src/graphics/passes/postprocessing/shader/rectangle.wgsl b/korangar/src/graphics/passes/postprocessing/shader/rectangle.wgsl index 1cda6112..95502e0d 100644 --- a/korangar/src/graphics/passes/postprocessing/shader/rectangle.wgsl +++ b/korangar/src/graphics/passes/postprocessing/shader/rectangle.wgsl @@ -17,6 +17,7 @@ struct VertexOutput { @group(0) @binding(1) var nearest_sampler: sampler; @group(0) @binding(2) var linear_sampler: sampler; @group(1) @binding(0) var instance_data: array; +@group(1) @binding(1) var msdf_font_map: texture_2d; @group(2) @binding(0) var texture: texture_2d; @vertex @@ -42,6 +43,8 @@ fn vs_main( /// We normaly use pxrange of 8 px when creating 64x64 SDFs, which results in an out border of 4 px in texture space. const BORDER_WIDTH: f32 = 0.5; const EDGE_VALUE: f32 = 0.5; +const PXRANGE: f32 = 8.0; +const SHADOW_SPREAD: f32 = 0.5; @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4 { @@ -52,34 +55,23 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4 { switch (instance.rectangle_type) { case 1u: { // SDF - let distance = textureSample(texture, linear_sampler, input.texture_coordinates).r; - let aa_width = fwidth(distance); - - color *= vec4(step(EDGE_VALUE, distance)); - - // Outside outline - if (distance > EDGE_VALUE - BORDER_WIDTH && distance < EDGE_VALUE) { - let bias = 0.1; - let border_max = (EDGE_VALUE - BORDER_WIDTH) + bias; - - // Transition from transparent to black outline - let outer_alpha = smoothstep( - border_max, - border_max + aa_width, - distance - ); - color = vec4(0.0, 0.0, 0.0, outer_alpha); - } - // Inside outline - else if (distance >= EDGE_VALUE && distance < EDGE_VALUE + aa_width) { - // Transition from black outline to fill color - let inner_blend = smoothstep( - EDGE_VALUE, - EDGE_VALUE + aa_width, - distance - ); - color = mix(vec4(0.0, 0.0, 0.0, 1.0), instance.color, inner_blend); - } + let distance = textureSample(texture, linear_sampler, input.texture_coordinates).r - EDGE_VALUE; + + let texture_size = vec2(textureDimensions(texture)); + let unit_range = (vec2(PXRANGE) / texture_size); + let screen_texture_size = vec2(1.0) / fwidth(input.texture_coordinates); + let screen_px_range = max(EDGE_VALUE * dot(unit_range, screen_texture_size), 1.0); + + // Shadow + let shadow_distance = distance + SHADOW_SPREAD; + let shadow_alpha = saturate(shadow_distance * screen_px_range); + let shadow_color = vec4(0.0, 0.0, 0.0, shadow_alpha); + + // Text + let text_alpha = saturate(distance * screen_px_range + EDGE_VALUE); + let text_color = color * text_alpha; + + color = mix(shadow_color, text_color, text_alpha); } case 2u: { // Sprite (linear filtering) @@ -89,6 +81,26 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4 { // Sprite (nearest filtering) color *= textureSample(texture, nearest_sampler, input.texture_coordinates); } + case 4u: { + // MSDF text with outline support + let distances = textureSample(msdf_font_map, linear_sampler, input.texture_coordinates); + + let texture_size = vec2(textureDimensions(msdf_font_map)); + let unit_range = (vec2(PXRANGE) / texture_size); + let screen_texture_size = vec2(1.0) / fwidth(input.texture_coordinates); + let screen_px_range = max(EDGE_VALUE * dot(unit_range, screen_texture_size), 1.0); + + let distance = median(distances.r, distances.g, distances.b) - EDGE_VALUE; + + let shadow_distance = distance + SHADOW_SPREAD; + let shadow_alpha = saturate(shadow_distance * screen_px_range); + let shadow_color = vec4(0.0, 0.0, 0.0, shadow_alpha); + + let text_alpha = saturate(distance * screen_px_range + EDGE_VALUE); + let text_color = color * text_alpha; + + color = mix(shadow_color, text_color, text_alpha); + } default: {} } @@ -119,3 +131,7 @@ fn screen_to_clip_space(screen_coords: vec2) -> vec2 { let y = -(screen_coords.y * 2.0) + 1.0; return vec2(x, y); } + +fn median(r: f32, g: f32, b: f32) -> f32 { + return max(min(r, g), min(max(r, g), b)); +} diff --git a/korangar/src/graphics/passes/postprocessing/shader/rectangle_bindless.wgsl b/korangar/src/graphics/passes/postprocessing/shader/rectangle_bindless.wgsl index 743be9eb..2274dee7 100644 --- a/korangar/src/graphics/passes/postprocessing/shader/rectangle_bindless.wgsl +++ b/korangar/src/graphics/passes/postprocessing/shader/rectangle_bindless.wgsl @@ -18,6 +18,8 @@ struct VertexOutput { @group(0) @binding(2) var linear_sampler: sampler; @group(1) @binding(0) var instance_data: array; @group(1) @binding(1) var textures: binding_array>; +@group(1) @binding(2) var msdf_font_map: texture_2d; + @vertex fn vs_main( @@ -42,6 +44,8 @@ fn vs_main( /// We normaly use pxrange of 8 px when creating 64x64 SDFs, which results in an out border of 4 px in texture space. const BORDER_WIDTH: f32 = 0.5; const EDGE_VALUE: f32 = 0.5; +const PXRANGE: f32 = 8.0; +const SHADOW_SPREAD: f32 = 0.5; @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4 { @@ -52,34 +56,24 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4 { switch (instance.rectangle_type) { case 1u: { // SDF - let distance = textureSample(textures[instance.texture_index], linear_sampler, input.texture_coordinates).r; - let aa_width = fwidth(distance); - - color *= vec4(step(EDGE_VALUE, distance)); - - // Outside outline - if (distance > EDGE_VALUE - BORDER_WIDTH && distance < EDGE_VALUE) { - let bias = 0.1; - let border_max = (EDGE_VALUE - BORDER_WIDTH) + bias; - - // Transition from transparent to black outline - let outer_alpha = smoothstep( - border_max, - border_max + aa_width, - distance - ); - color = vec4(0.0, 0.0, 0.0, outer_alpha); - } - // Inside outline - else if (distance >= EDGE_VALUE && distance < EDGE_VALUE + aa_width) { - // Transition from black outline to fill color - let inner_blend = smoothstep( - EDGE_VALUE, - EDGE_VALUE + aa_width, - distance - ); - color = mix(vec4(0.0, 0.0, 0.0, 1.0), instance.color, inner_blend); - } + let texture = textures[instance.texture_index]; + let distance = textureSample(texture, linear_sampler, input.texture_coordinates).r - EDGE_VALUE; + + let texture_size = vec2(textureDimensions(texture)); + let unit_range = (vec2(PXRANGE) / texture_size); + let screen_texture_size = vec2(1.0) / fwidth(input.texture_coordinates); + let screen_px_range = max(EDGE_VALUE * dot(unit_range, screen_texture_size), 1.0); + + // Shadow + let shadow_distance = distance + SHADOW_SPREAD; + let shadow_alpha = saturate(shadow_distance * screen_px_range); + let shadow_color = vec4(0.0, 0.0, 0.0, shadow_alpha); + + // Text + let text_alpha = saturate(distance * screen_px_range + EDGE_VALUE); + let text_color = color * text_alpha; + + color = mix(shadow_color, text_color, text_alpha); } case 2u: { // Sprite (linear filtering) @@ -89,6 +83,25 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4 { // Sprite (nearest filtering) color *= textureSample(textures[instance.texture_index], nearest_sampler, input.texture_coordinates); } + case 4u: { + // MSDF text with outline support + let distances = textureSample(msdf_font_map, linear_sampler, input.texture_coordinates); + let distance = median(distances.r, distances.g, distances.b) - EDGE_VALUE; + + let texture_size = vec2(textureDimensions(msdf_font_map)); + let unit_range = (vec2(PXRANGE) / texture_size); + let screen_texture_size = vec2(1.0) / fwidth(input.texture_coordinates); + let screen_px_range = max(EDGE_VALUE * dot(unit_range, screen_texture_size), 1.0); + + let shadow_distance = distance + SHADOW_SPREAD; + let shadow_alpha = saturate(shadow_distance * screen_px_range); + let shadow_color = vec4(0.0, 0.0, 0.0, shadow_alpha); + + let text_alpha = saturate(distance * screen_px_range + EDGE_VALUE); + let text_color = color * text_alpha; + + color = mix(shadow_color, text_color, text_alpha); + } default: {} } @@ -119,3 +132,7 @@ fn screen_to_clip_space(screen_coords: vec2) -> vec2 { let y = -(screen_coords.y * 2.0) + 1.0; return vec2(x, y); } + +fn median(r: f32, g: f32, b: f32) -> f32 { + return max(min(r, g), min(max(r, g), b)); +} diff --git a/korangar/src/interface/theme/mod.rs b/korangar/src/interface/theme/mod.rs index e66de121..51440ba3 100644 --- a/korangar/src/interface/theme/mod.rs +++ b/korangar/src/interface/theme/mod.rs @@ -670,7 +670,7 @@ impl korangar_interface::theme::CloseButtonTheme for CloseBut self.font_size.get() } - fn size_bound(&self) -> korangar_interface::layout::SizeBound { + fn size_bound(&self) -> SizeBound { self.size_bound } } @@ -691,7 +691,7 @@ impl Default for OverlayTheme { ScreenPosition::default(), ScreenPosition { left: 1000.0, top: 500.0 }, ), - font_size: MutableRange::new(FontSize::new(18.0), FontSize::new(6.0), FontSize::new(50.0)), + font_size: MutableRange::new(FontSize::new(24.0), FontSize::new(6.0), FontSize::new(50.0)), } } } @@ -739,8 +739,8 @@ impl korangar_interface::theme::SliderTheme for SliderTheme { self.knob_color.get() } - fn size_bound(&self) -> korangar_interface::layout::SizeBound { - self.size_bound.clone() + fn size_bound(&self) -> SizeBound { + self.size_bound } } diff --git a/korangar/src/loaders/font/font_map_descriptor.rs b/korangar/src/loaders/font/font_map_descriptor.rs new file mode 100644 index 00000000..115adf04 --- /dev/null +++ b/korangar/src/loaders/font/font_map_descriptor.rs @@ -0,0 +1,123 @@ +use cgmath::Point2; +use hashbrown::HashMap; +use korangar_util::Rectangle; +use serde::Deserialize; + +use super::GlyphCoordinate; + +#[derive(Debug, Deserialize)] +pub struct FontMapDescriptor { + pub atlas: Atlas, + pub metrics: Metrics, + pub glyphs: Vec, +} + +impl FontMapDescriptor { + pub(crate) fn verify(&self) { + assert_eq!(self.atlas.atlas_type, AtlasType::Msdf); + assert_eq!(self.atlas.distance_range, 8); + assert_eq!(self.atlas.distance_range_middle, 0); + assert_eq!(self.metrics.em_size, 1.0); + } +} + +#[derive(Debug, Deserialize)] +#[allow(unused)] +pub struct Atlas { + pub atlas_type: AtlasType, + pub distance_range: u32, + pub distance_range_middle: u32, + pub size: u32, + pub width: u32, + pub height: u32, + pub y_origin: YOrigin, +} + +#[derive(Debug, Deserialize, Ord, PartialOrd, PartialEq, Eq)] +#[allow(unused)] +pub enum AtlasType { + Msdf, +} + +#[derive(Debug, Deserialize)] +pub enum YOrigin { + Bottom, + Top, +} + +#[derive(Debug, Deserialize)] +#[allow(unused)] +pub struct Metrics { + pub em_size: f64, + pub line_height: f64, + pub ascender: f64, + pub descender: f64, + pub underline_y: f64, + pub underline_thickness: f64, +} + +#[derive(Debug, Deserialize)] +#[allow(unused)] +pub struct Glyph { + pub index: u16, + pub advance: f64, + #[serde(default)] + pub plane_bounds: Option, + #[serde(default)] + pub atlas_bounds: Option, +} + +#[derive(Debug, Deserialize)] +pub struct Bounds { + pub left: f64, + pub bottom: f64, + pub right: f64, + pub top: f64, +} + +impl FontMapDescriptor { + pub(crate) fn parse_glyph_cache(&self) -> HashMap { + let mut glyph_map = HashMap::with_capacity(self.glyphs.len()); + let atlas_height = self.atlas.height as f32; + let atlas_width = self.atlas.width as f32; + + for glyph in &self.glyphs { + let Some(atlas_bounds) = glyph.atlas_bounds.as_ref() else { + continue; + }; + + let Some(plane_bounds) = glyph.plane_bounds.as_ref() else { + continue; + }; + + let texture_coordinate = Rectangle::new( + Point2::new(atlas_bounds.left as f32 / atlas_width, match self.atlas.y_origin { + YOrigin::Bottom => 1.0 - (atlas_bounds.bottom as f32 / atlas_height), + YOrigin::Top => atlas_bounds.top as f32 / atlas_height, + }), + Point2::new(atlas_bounds.right as f32 / atlas_width, match self.atlas.y_origin { + YOrigin::Bottom => 1.0 - (atlas_bounds.top as f32 / atlas_height), + YOrigin::Top => atlas_bounds.bottom as f32 / atlas_height, + }), + ); + + let width = (plane_bounds.right - plane_bounds.left) as f32; + let height = (plane_bounds.bottom - plane_bounds.top) as f32; + + let offset_left = plane_bounds.left as f32; + let offset_top = -plane_bounds.top as f32; + + let coordinate = GlyphCoordinate { + texture_coordinate, + width, + height, + offset_top, + offset_left, + }; + + glyph_map.insert(glyph.index, coordinate); + } + + glyph_map + } +} diff --git a/korangar/src/loaders/font/mod.rs b/korangar/src/loaders/font/mod.rs index cac234eb..25d75c15 100644 --- a/korangar/src/loaders/font/mod.rs +++ b/korangar/src/loaders/font/mod.rs @@ -1,10 +1,13 @@ mod color_span_iterator; +mod font_map_descriptor; +use std::io::Cursor; use std::sync::Arc; use cgmath::{Array, Point2, Vector2}; use cosmic_text::{Attrs, Buffer, CacheKey, Family, FontSystem, Metrics, PhysicalGlyph, Shaping, SwashCache, SwashContent}; use hashbrown::HashMap; +use image::{ImageFormat, ImageReader}; #[cfg(feature = "debug")] use korangar_debug::logging::{print_debug, Colorize}; use korangar_interface::application::FontSizeTrait; @@ -17,17 +20,20 @@ use wgpu::{ }; use self::color_span_iterator::ColorSpanIterator; -use super::GameFileLoader; +use super::{GameFileLoader, TextureLoader}; use crate::graphics::{Color, Texture, MAX_TEXTURE_SIZE}; use crate::interface::application::InterfaceSettings; use crate::interface::layout::{ArrayType, ScreenSize}; +use crate::loaders::font::font_map_descriptor::FontMapDescriptor; -const FONT_FILE_PATH: &str = "data\\WenQuanYiMicroHei.ttf"; -const FONT_FAMILY_NAME: &str = "WenQuanYi Micro Hei"; +const FONT_FILE_PATH: &str = "data\\font\\NotoSans.ttf"; +const FONT_MAP_DESCRIPTION_FILE_PATH: &str = "data\\font\\NotoSans.ron"; +const FONT_MAP_FILE_PATH: &str = "data\\font\\NotoSans.png"; +const FONT_FAMILY_NAME: &str = "Noto Sans"; #[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)] #[serde(transparent)] -pub struct FontSize(f32); +pub struct FontSize(pub f32); impl ArrayType for FontSize { type Element = f32; @@ -92,7 +98,7 @@ impl ElementDisplay for Scaling { } impl Scaling { - pub fn new(value: f32) -> Self { + pub const fn new(value: f32) -> Self { Self(value) } } @@ -105,22 +111,22 @@ impl korangar_interface::application::ScalingTrait for Scaling { pub struct TextLayout { pub glyphs: Vec, - pub size: Vector2, + pub size: Vector2, } pub struct GlyphInstruction { - pub position: Rectangle, + pub position: Rectangle, pub texture_coordinate: Rectangle, pub color: Color, } -#[derive(Copy, Clone)] -struct GlyphCoordinate { - texture_coordinate: Rectangle, - width: i32, - height: i32, - offset_top: i32, - offset_left: i32, +#[derive(Copy, Clone, Debug)] +pub(crate) struct GlyphCoordinate { + pub(crate) texture_coordinate: Rectangle, + pub(crate) width: f32, + pub(crate) height: f32, + pub(crate) offset_top: f32, + pub(crate) offset_left: f32, } pub struct FontLoader { @@ -130,11 +136,13 @@ pub struct FontLoader { swash_cache: SwashCache, glyph_cache: HashMap, texture_atlas: OnlineTextureAtlas, + msdf_font_map: Arc, + msdf_glyph_cache: HashMap, atlas_is_full: bool, } impl FontLoader { - pub fn new(device: &Device, queue: Arc, game_file_loader: &GameFileLoader) -> Self { + pub fn new(device: &Device, queue: Arc, game_file_loader: &GameFileLoader, texture_loader: &TextureLoader) -> Self { let cache_size = Vector2::from_value(2048); let online_texture_atlas = OnlineTextureAtlas::new(cache_size.x, cache_size.y, true); @@ -144,6 +152,19 @@ impl FontLoader { let mut font_system = FontSystem::new(); font_system.db_mut().load_font_data(font_data); + let file_data = game_file_loader.get(FONT_MAP_FILE_PATH).unwrap(); + let reader = ImageReader::with_format(Cursor::new(file_data), ImageFormat::Png); + let decoder = reader.decode().unwrap(); + let rgba_image = decoder.into_rgba8(); + let msdf_font_map = texture_loader.create_raw_rgba("font map", rgba_image); + + let font_description_data = game_file_loader.get(FONT_MAP_DESCRIPTION_FILE_PATH).unwrap(); + let font_description_string = String::from_utf8(font_description_data).unwrap(); + let msdf_font_descriptor: FontMapDescriptor = ron::from_str(&font_description_string).unwrap(); + msdf_font_descriptor.verify(); + + let msdf_glyph_cache = msdf_font_descriptor.parse_glyph_cache(); + Self { queue, font_atlas, @@ -151,6 +172,8 @@ impl FontLoader { swash_cache: SwashCache::new(), glyph_cache: HashMap::new(), texture_atlas: online_texture_atlas, + msdf_font_map, + msdf_glyph_cache, atlas_is_full: false, } } @@ -216,37 +239,35 @@ impl FontLoader { } pub fn get_text_dimensions(&mut self, text: &str, font_size: FontSize, line_height_scale: f32, available_width: f32) -> ScreenSize { - let TextLayout { size, .. } = self.get(text, Color::BLACK, font_size, line_height_scale, available_width); + let TextLayout { size, .. } = self.get_text_layout(text, Color::BLACK, font_size, line_height_scale, available_width); ScreenSize { - width: size.x as f32, - height: size.y as f32, + width: size.x, + height: size.y, } } - // TODO: NHA cosmic_text could help us to render text in boxes. - // But that would need us to re-evaluate on how we render test in general. - // We also don't really use the "line_height_scale", which would provide - // an easy way to handle "line height". - pub fn get( + fn layout( &mut self, text: &str, default_color: Color, font_size: FontSize, line_height_scale: f32, available_width: f32, - ) -> TextLayout { + get_coordinate: F, + ) -> TextLayout + where + F: Fn(&mut Self, &cosmic_text::LayoutGlyph) -> Option, + { let mut glyphs = Vec::with_capacity(text.len()); - let mut text_width = 0; - let mut text_height = 0; + let mut text_width = 0f32; + let mut text_height = 0f32; let metrics = Metrics::relative(font_size.0, line_height_scale); let mut buffer = Buffer::new(&mut self.font_system, metrics); - let attributes = Attrs::new().family(Family::Name(FONT_FAMILY_NAME)); buffer.set_size(&mut self.font_system, Some(available_width), None); - buffer.set_rich_text( &mut self.font_system, ColorSpanIterator::new(text, default_color, attributes), @@ -255,19 +276,17 @@ impl FontLoader { ); for run in buffer.layout_runs() { - text_width = text_height.max(run.line_w.round() as i32); + text_width = text_height.max(run.line_w); for layout_glyph in run.glyphs.iter() { let physical_glyph = layout_glyph.physical((0.0, 0.0), 1.0); - if !self.glyph_cache.contains_key(&physical_glyph.cache_key) && self.add_glyph_to_cache(&physical_glyph).is_err() { + let Some(glyph_coordinate) = get_coordinate(self, layout_glyph) else { continue; - } + }; - let glyph_coordinate = *self.glyph_cache.get(&physical_glyph.cache_key).unwrap(); - - let x = physical_glyph.x + glyph_coordinate.offset_left; - let y = run.line_y.round() as i32 + physical_glyph.y - glyph_coordinate.offset_top; + let x = physical_glyph.x as f32 + glyph_coordinate.offset_left; + let y = run.line_y + physical_glyph.y as f32 - glyph_coordinate.offset_top; let width = glyph_coordinate.width; let height = glyph_coordinate.height; @@ -290,6 +309,60 @@ impl FontLoader { } } + // TODO: NHA cosmic_text could help us to render text in boxes. + // But that would need us to re-evaluate on how we render test in general. + // We also don't really use the "line_height_scale", which would provide + // an easy way to handle "line height". + pub fn get_text_layout( + &mut self, + text: &str, + default_color: Color, + font_size: FontSize, + line_height_scale: f32, + available_width: f32, + ) -> TextLayout { + self.layout( + text, + default_color, + font_size, + line_height_scale, + available_width, + |this, layout_glyph| { + let physical_glyph = layout_glyph.physical((0.0, 0.0), 1.0); + if !this.glyph_cache.contains_key(&physical_glyph.cache_key) && this.add_glyph_to_cache(&physical_glyph).is_err() { + return None; + } + this.glyph_cache.get(&physical_glyph.cache_key).copied() + }, + ) + } + + pub fn get_msdf_text_layout( + &mut self, + text: &str, + default_color: Color, + font_size: FontSize, + line_height_scale: f32, + available_width: f32, + ) -> TextLayout { + self.layout( + text, + default_color, + font_size, + line_height_scale, + available_width, + |this, layout_glyph| { + this.msdf_glyph_cache.get(&layout_glyph.glyph_id).copied().map(|mut glyph| { + glyph.width *= font_size.0; + glyph.height *= font_size.0; + glyph.offset_left *= font_size.0; + glyph.offset_top *= font_size.0; + glyph + }) + }, + ) + } + fn add_glyph_to_cache(&mut self, physical_glyph: &PhysicalGlyph) -> Result<(), ()> { let image = self .swash_cache @@ -323,10 +396,10 @@ impl FontLoader { allocation.map_to_atlas(Point2::from_value(0.0)), allocation.map_to_atlas(Point2::from_value(1.0)), ), - width: width as i32, - height: height as i32, - offset_top: image.placement.top, - offset_left: image.placement.left, + width: width as f32, + height: height as f32, + offset_top: image.placement.top as f32, + offset_left: image.placement.left as f32, }; self.glyph_cache.insert(physical_glyph.cache_key, glyph_coordinate); @@ -358,9 +431,15 @@ impl FontLoader { Ok(()) } + /// The texture of the dynamically allocated font atlas. pub fn get_font_atlas(&self) -> &Texture { &self.font_atlas } + + /// The texture of the static MSDF font map. + pub fn get_msdf_font_map(&self) -> &Texture { + &self.msdf_font_map + } } impl korangar_interface::application::FontLoaderTrait for std::rc::Rc> { diff --git a/korangar/src/loaders/texture/mod.rs b/korangar/src/loaders/texture/mod.rs index d10e073b..0c9bdd32 100644 --- a/korangar/src/loaders/texture/mod.rs +++ b/korangar/src/loaders/texture/mod.rs @@ -103,6 +103,30 @@ impl TextureLoader { Arc::new(texture) } + pub fn create_raw_rgba(&self, name: &str, image: RgbaImage) -> Arc { + let texture = Texture::new_with_data( + &self.device, + &self.queue, + &TextureDescriptor { + label: Some(name), + size: Extent3d { + width: image.width(), + height: image.height(), + depth_or_array_layers: 1, + }, + mip_level_count: 1, + sample_count: 1, + dimension: TextureDimension::D2, + format: TextureFormat::Rgba8Unorm, + usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING, + view_formats: &[], + }, + image.as_raw(), + false, + ); + Arc::new(texture) + } + fn create_with_mip_maps(&self, name: &str, image: RgbaImage, transparent: bool) -> Arc { let texture = Texture::new_with_data( &self.device, @@ -160,7 +184,7 @@ impl TextureLoader { fn load(&self, path: &str, image_type: ImageType) -> Result, LoadError> { let texture = match image_type { ImageType::Color => { - let (texture_data, transparent) = self.load_texture_data(path)?; + let (texture_data, transparent) = self.load_texture_data(path, false)?; self.create(path, texture_data, transparent) } ImageType::Grayscale => { @@ -178,7 +202,7 @@ impl TextureLoader { Ok(texture) } - pub fn load_texture_data(&self, path: &str) -> Result<(RgbaImage, bool), LoadError> { + pub fn load_texture_data(&self, path: &str, raw: bool) -> Result<(RgbaImage, bool), LoadError> { #[cfg(feature = "debug")] let timer = Timer::new_dynamic(format!("load texture data from {}", path.magenta())); @@ -194,7 +218,7 @@ impl TextureLoader { print_debug!("Replacing with fallback"); } - return self.load_texture_data(FALLBACK_PNG_FILE); + return self.load_texture_data(FALLBACK_PNG_FILE, raw); } }; @@ -207,7 +231,7 @@ impl TextureLoader { print_debug!("Replacing with fallback"); } - return self.load_texture_data(FALLBACK_PNG_FILE); + return self.load_texture_data(FALLBACK_PNG_FILE, raw); } }; let reader = ImageReader::with_format(Cursor::new(file_data), image_format); @@ -229,19 +253,19 @@ impl TextureLoader { _ => unreachable!(), }; - return self.load_texture_data(fallback_path); + return self.load_texture_data(fallback_path, raw); } }; match image_format { - ImageFormat::Bmp => { + ImageFormat::Bmp if !raw => { // These numbers are taken from https://github.com/Duckwhale/RagnarokFileFormats image_buffer .pixels_mut() .filter(|pixel| pixel.0[0] > 0xF0 && pixel.0[1] < 0x10 && pixel.0[2] > 0x0F) .for_each(|pixel| *pixel = Rgba([0; 4])); } - ImageFormat::Png | ImageFormat::Tga => { + ImageFormat::Png | ImageFormat::Tga if !raw => { image_buffer = premultiply_alpha(image_buffer); } _ => {} @@ -398,7 +422,7 @@ impl TextureAtlasFactory { return cached_entry; } - let (data, transparent) = self.texture_loader.load_texture_data(path).expect("can't load texture data"); + let (data, transparent) = self.texture_loader.load_texture_data(path, false).expect("can't load texture data"); self.transparent |= transparent; let allocation_id = self.texture_atlas.register_image(data); diff --git a/korangar/src/main.rs b/korangar/src/main.rs index 7fb618c6..d2cd2c4a 100644 --- a/korangar/src/main.rs +++ b/korangar/src/main.rs @@ -53,9 +53,7 @@ use korangar_debug::logging::{print_debug, Colorize}; use korangar_debug::profile_block; #[cfg(feature = "debug")] use korangar_debug::profiling::Profiler; -#[cfg(feature = "debug")] -use korangar_interface::application::{Application, FontSizeTraitExt, PositionTraitExt}; -use korangar_interface::application::{FocusState, FontSizeTrait}; +use korangar_interface::application::{Application, FocusState, FontSizeTrait, PositionTraitExt}; use korangar_interface::state::{ MappedRemote, PlainTrackedState, Remote, TrackedState, TrackedStateExt, TrackedStateTake, TrackedStateVec, }; @@ -99,7 +97,7 @@ use crate::inventory::{Hotbar, Inventory, SkillTree}; use crate::loaders::*; #[cfg(feature = "debug")] use crate::renderer::DebugMarkerRenderer; -use crate::renderer::{EffectRenderer, GameInterfaceRenderer}; +use crate::renderer::{AlignHorizontal, EffectRenderer, GameInterfaceRenderer}; use crate::settings::{GraphicsSettings, LightingMode}; use crate::system::GameTimer; use crate::world::*; @@ -119,6 +117,8 @@ const INITIAL_SCREEN_SIZE: ScreenSize = ScreenSize { height: 720.0, }; +const INITIAL_SCALING_FACTOR: Scaling = Scaling::new(1.0); + static ICON_DATA: &[u8] = include_bytes!("../archive/data/icon.png"); // Create the `threads` module. @@ -371,10 +371,15 @@ impl Client { time_phase!("create resource managers", { std::fs::create_dir_all("client/themes").unwrap(); - let font_loader = Rc::new(RefCell::new(FontLoader::new(&device, queue.clone(), &game_file_loader))); let mut model_loader = ModelLoader::new(game_file_loader.clone()); let texture_loader = Arc::new(TextureLoader::new(device.clone(), queue.clone(), game_file_loader.clone())); + let font_loader = Rc::new(RefCell::new(FontLoader::new( + &device, + queue.clone(), + &game_file_loader, + &texture_loader, + ))); let mut map_loader = MapLoader::new(device.clone(), queue.clone(), game_file_loader.clone(), audio_engine.clone()); let mut sprite_loader = SpriteLoader::new(device.clone(), queue.clone(), game_file_loader.clone()); let mut action_loader = ActionLoader::new(game_file_loader.clone()); @@ -405,7 +410,13 @@ impl Client { &texture_loader, *high_quality_interface.get(), ); - let bottom_interface_renderer = GameInterfaceRenderer::new(INITIAL_SCREEN_SIZE, &texture_loader); + let bottom_interface_renderer = GameInterfaceRenderer::new( + INITIAL_SCREEN_SIZE, + INITIAL_SCALING_FACTOR, + font_loader.clone(), + #[cfg(feature = "debug")] + &texture_loader, + ); let middle_interface_renderer = GameInterfaceRenderer::from_renderer(&bottom_interface_renderer); let top_interface_renderer = GameInterfaceRenderer::from_renderer(&bottom_interface_renderer); let effect_renderer = EffectRenderer::new(INITIAL_SCREEN_SIZE); @@ -531,7 +542,7 @@ impl Client { ]); let welcome_string = format!( - "Welcome to ^ffff00★^000000 ^ff8800Korangar^000000 ^ffff00★^000000 version ^ff8800{}^000000!", + "Welcome to ^ff8800Korangar^000000 version ^ff8800{}^000000!", env!("CARGO_PKG_VERSION") ); let chat_messages = PlainTrackedState::new(vec![ChatMessage { @@ -713,6 +724,13 @@ impl Client { self.font_loader_maintenance(); + // TODO: NHA We want to have an event or a remote setting that the scaling + // changed. + let scaling = self.application.get_scaling(); + self.bottom_interface_renderer.update_scaling(scaling); + self.middle_interface_renderer.update_scaling(scaling); + self.top_interface_renderer.update_scaling(scaling); + let frame = self.graphics_engine.wait_for_next_frame(); #[cfg(feature = "debug")] @@ -2139,13 +2157,8 @@ impl Client { ); } - self.particle_holder.render( - &self.bottom_interface_renderer, - current_camera, - screen_size, - self.application.get_scaling_factor(), - entities, - ); + self.particle_holder + .render(&self.bottom_interface_renderer, current_camera, screen_size, scaling, entities); self.effect_holder.render(&mut self.effect_renderer, current_camera); @@ -2172,21 +2185,15 @@ impl Client { if let Some(name) = &entity.get_details() { let name = name.split('#').next().unwrap(); - let offset = ScreenPosition { - left: name.len() as f32 * -3.0, - top: 20.0, - }; + let offset = ScreenPosition { left: 15.0, top: 15.0 }.scaled(scaling); - // TODO: move variables into theme self.middle_interface_renderer.render_text( name, - mouse_position + offset + ScreenPosition::uniform(1.0), - Color::BLACK, - FontSize::new(12.0), + mouse_position + offset, + Color::WHITE, + FontSize::new(16.0), + AlignHorizontal::Mid, ); - - self.middle_interface_renderer - .render_text(name, mouse_position + offset, Color::WHITE, FontSize::new(12.0)); } } } @@ -2222,9 +2229,10 @@ impl Client { self.top_interface_renderer.render_text( &self.game_timer.last_frames_per_second().to_string(), - game_theme.overlay.text_offset.get().scaled(self.application.get_scaling()), + game_theme.overlay.text_offset.get(), game_theme.overlay.foreground_color.get(), - game_theme.overlay.font_size.get().scaled(self.application.get_scaling()), + game_theme.overlay.font_size.get(), + AlignHorizontal::Left, ); } @@ -2249,7 +2257,7 @@ impl Client { let bottom_layer_instructions = self.bottom_interface_renderer.get_instructions(); let middle_layer_instructions = self.middle_interface_renderer.get_instructions(); let top_layer_instructions = self.top_interface_renderer.get_instructions(); - let font_atlas = self.font_loader.borrow(); + let font_loader = self.font_loader.borrow(); let render_instruction = RenderInstruction { clear_interface, @@ -2289,7 +2297,8 @@ impl Client { effects: self.effect_renderer.get_instructions(), water: water_instruction, map_picker_tile_vertex_buffer: self.map.get_tile_picker_vertex_buffer(), - font_atlas_texture: font_atlas.get_font_atlas(), + font_atlas_texture: font_loader.get_font_atlas(), + msdf_font_map_texture: font_loader.get_msdf_font_map(), #[cfg(feature = "debug")] render_settings: *self.render_settings.get(), #[cfg(feature = "debug")] diff --git a/korangar/src/renderer/game_interface.rs b/korangar/src/renderer/game_interface.rs index 50c88367..3702becc 100644 --- a/korangar/src/renderer/game_interface.rs +++ b/korangar/src/renderer/game_interface.rs @@ -1,14 +1,17 @@ use std::cell::{Ref, RefCell}; +use std::rc::Rc; use std::sync::Arc; #[cfg(feature = "debug")] use cgmath::Point3; -use cgmath::Vector2; -use korangar_interface::application::FontSizeTrait; +use cgmath::{EuclideanSpace, Vector2}; +use korangar_interface::application::FontSizeTraitExt; use crate::graphics::{Color, RectangleInstruction, Texture}; use crate::interface::layout::{ScreenClip, ScreenPosition, ScreenSize}; -use crate::loaders::{FontSize, ImageType, TextureLoader}; +use crate::loaders::{FontLoader, FontSize, GlyphInstruction, Scaling, TextLayout}; +#[cfg(feature = "debug")] +use crate::loaders::{ImageType, TextureLoader}; #[cfg(feature = "debug")] use crate::renderer::MarkerRenderer; use crate::renderer::SpriteRenderer; @@ -17,12 +20,20 @@ use crate::world::Camera; #[cfg(feature = "debug")] use crate::world::MarkerIdentifier; +#[derive(Copy, Clone, Debug, Ord, PartialOrd, Eq, PartialEq, Hash)] +#[allow(unused)] +pub enum AlignHorizontal { + Left, + Mid, +} + /// Renders the in-game interface (like the FPS counter, the mouse pointer or /// the health bars). pub struct GameInterfaceRenderer { instructions: RefCell>, + font_loader: Rc>, window_size: ScreenSize, - font_map_texture: Arc, + scaling: Scaling, #[cfg(feature = "debug")] object_marker_texture: Arc, #[cfg(feature = "debug")] @@ -83,9 +94,14 @@ impl SpriteRenderer for GameInterfaceRenderer { } impl GameInterfaceRenderer { - pub fn new(window_size: ScreenSize, texture_loader: &TextureLoader) -> Self { + pub fn new( + window_size: ScreenSize, + scaling: Scaling, + font_loader: Rc>, + #[cfg(feature = "debug")] texture_loader: &TextureLoader, + ) -> Self { let instructions = RefCell::new(Vec::new()); - let font_map_texture = texture_loader.get("font.png", ImageType::Color).unwrap(); + #[cfg(feature = "debug")] let object_marker_texture = texture_loader.get("marker_object.png", ImageType::Grayscale).unwrap(); #[cfg(feature = "debug")] @@ -101,8 +117,9 @@ impl GameInterfaceRenderer { Self { instructions, + font_loader, window_size, - font_map_texture, + scaling, #[cfg(feature = "debug")] object_marker_texture, #[cfg(feature = "debug")] @@ -121,8 +138,9 @@ impl GameInterfaceRenderer { pub fn from_renderer(other: &Self) -> Self { Self { instructions: RefCell::new(Vec::default()), + font_loader: Rc::clone(&other.font_loader), window_size: other.window_size, - font_map_texture: other.font_map_texture.clone(), + scaling: other.scaling, #[cfg(feature = "debug")] object_marker_texture: other.object_marker_texture.clone(), #[cfg(feature = "debug")] @@ -150,36 +168,64 @@ impl GameInterfaceRenderer { self.window_size = window_size; } - pub fn render_text(&self, text: &str, mut position: ScreenPosition, color: Color, font_size: FontSize) { - for character in text.as_bytes() { - let index = (*character as usize).saturating_sub(31); - self.render_indexed( - self.font_map_texture.clone(), - position, - ScreenSize::uniform(font_size.get_value()), - color, - 10, - index, - true, - ); - position.left += font_size.get_value() / 2.0; - } + pub fn update_scaling(&mut self, scaling: Scaling) { + self.scaling = scaling; } - pub fn render_damage_text(&self, text: &str, mut position: ScreenPosition, color: Color, font_size: f32) { - for character in text.as_bytes() { - let index = (*character as usize).saturating_sub(31); - self.render_indexed( - self.font_map_texture.clone(), - position, - ScreenSize::uniform(font_size), - color, - 10, - index, - true, - ); - position.left += font_size / 2.0; - } + pub fn render_text( + &self, + text: &str, + text_position: ScreenPosition, + color: Color, + font_size: FontSize, + align_horizontal: AlignHorizontal, + ) { + let font_size = font_size.scaled(self.scaling); + + let TextLayout { glyphs, size } = self + .font_loader + .borrow_mut() + .get_msdf_text_layout(text, color, font_size, 1.0, f32::MAX); + + let horizontal_offset = match align_horizontal { + AlignHorizontal::Left => 0.0, + AlignHorizontal::Mid => -size.x / 2.0, + }; + + let mut instructions = self.instructions.borrow_mut(); + + glyphs.iter().for_each( + |GlyphInstruction { + position, + texture_coordinate, + color, + }| { + let screen_position = ScreenPosition { + left: text_position.left + position.min.x + horizontal_offset, + top: text_position.top + position.min.y, + } / self.window_size; + + let screen_size = ScreenSize { + width: position.width(), + height: position.height(), + } / self.window_size; + + let texture_position = texture_coordinate.min.to_vec(); + let texture_size = texture_coordinate.max - texture_coordinate.min; + + instructions.push(RectangleInstruction::MsdfText { + screen_position, + screen_size, + color: *color, + texture_position, + texture_size, + }); + }, + ); + } + + pub fn render_damage_text(&self, text: &str, position: ScreenPosition, color: Color, font_size: FontSize) { + self.render_text(text, position, color, font_size, AlignHorizontal::Mid); } pub fn render_bar(&self, position: ScreenPosition, size: ScreenSize, color: Color, maximum: f32, current: f32) { diff --git a/korangar/src/renderer/interface.rs b/korangar/src/renderer/interface.rs index 256cfbd6..b6b2374b 100644 --- a/korangar/src/renderer/interface.rs +++ b/korangar/src/renderer/interface.rs @@ -146,10 +146,10 @@ impl korangar_interface::application::InterfaceRenderer for I font_size = font_size * 2.0; } - let TextLayout { glyphs, mut size } = + let TextLayout { glyphs, mut size, .. } = self.font_loader .borrow_mut() - .get(text, color, font_size, 1.0, screen_clip.right - text_position.left); + .get_msdf_text_layout(text, color, font_size, 1.0, screen_clip.right - text_position.left); glyphs.iter().for_each( |GlyphInstruction { @@ -158,13 +158,13 @@ impl korangar_interface::application::InterfaceRenderer for I color, }| { let screen_position = ScreenPosition { - left: text_position.left + position.min.x as f32, - top: text_position.top + position.min.y as f32, + left: text_position.left + position.min.x, + top: text_position.top + position.min.y, } / self.interface_size; let screen_size = ScreenSize { - width: position.width() as f32, - height: position.height() as f32, + width: position.width(), + height: position.height(), } / self.interface_size; let texture_position = texture_coordinate.min.to_vec(); @@ -182,10 +182,10 @@ impl korangar_interface::application::InterfaceRenderer for I ); if self.high_quality_interface { - size.y /= 2; + size.y /= 2.0; } - size.y as f32 + size.y } fn render_checkbox( diff --git a/korangar/src/renderer/mod.rs b/korangar/src/renderer/mod.rs index dc0d4e6c..7ccb803e 100644 --- a/korangar/src/renderer/mod.rs +++ b/korangar/src/renderer/mod.rs @@ -11,7 +11,7 @@ use std::sync::Arc; #[cfg(feature = "debug")] use cgmath::Point3; pub use effect::EffectRenderer; -pub use game_interface::GameInterfaceRenderer; +pub use game_interface::{AlignHorizontal, GameInterfaceRenderer}; pub use interface::InterfaceRenderer; #[cfg(feature = "debug")] pub use marker::DebugMarkerRenderer; diff --git a/korangar/src/world/particles/mod.rs b/korangar/src/world/particles/mod.rs index fd9ab522..66ba11be 100644 --- a/korangar/src/world/particles/mod.rs +++ b/korangar/src/world/particles/mod.rs @@ -3,13 +3,13 @@ use std::sync::Arc; use cgmath::{Point3, Vector2, Vector3}; use derive_new::new; -use korangar_interface::application::ClipTraitExt; +use korangar_interface::application::{ClipTraitExt, FontSizeTrait, ScalingTrait}; use ragnarok_packets::{EntityId, QuestColor, QuestEffectPacket}; use rand::{thread_rng, Rng}; use crate::graphics::{Color, Texture}; use crate::interface::layout::{ScreenClip, ScreenPosition, ScreenSize}; -use crate::loaders::{ImageType, TextureLoader}; +use crate::loaders::{FontSize, ImageType, Scaling, TextureLoader}; use crate::renderer::{GameInterfaceRenderer, SpriteRenderer}; use crate::world::Camera; use crate::{Entity, Map}; @@ -54,7 +54,7 @@ impl Particle for DamageNumber { top: screen_position.y * window_size.height, }; - renderer.render_damage_text(&self.damage_amount, final_position, Color::WHITE, 16.0); + renderer.render_damage_text(&self.damage_amount, final_position, Color::WHITE, FontSize::new(16.0)); } } @@ -86,7 +86,12 @@ impl Particle for HealNumber { top: screen_position.y * window_size.height, }; - renderer.render_damage_text(&self.heal_amount, final_position, Color::rgb_u8(30, 255, 30), 16.0); + renderer.render_damage_text( + &self.heal_amount, + final_position, + Color::rgb_u8(30, 255, 30), + FontSize::new(16.0), + ); } } @@ -172,7 +177,7 @@ impl ParticleHolder { renderer: &GameInterfaceRenderer, camera: &dyn Camera, window_size: ScreenSize, - scaling_factor: f32, + scaling: Scaling, entities: &[Entity], ) { self.particles @@ -182,6 +187,6 @@ impl ParticleHolder { entities .iter() .filter_map(|entity| self.quest_icons.get(&entity.get_entity_id())) - .for_each(|quest_icon| quest_icon.render(renderer, camera, window_size, scaling_factor)); + .for_each(|quest_icon| quest_icon.render(renderer, camera, window_size, scaling.get_factor())); } }