-
Notifications
You must be signed in to change notification settings - Fork 0
/
Dog.cs
50 lines (45 loc) · 1.79 KB
/
Dog.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
namespace Animals;
/// <summary>
/// Represents a dog, a type of animal.
/// </summary>
internal class Dog : Animal
{
/// <summary>
/// Gets or sets a value indicating whether the dog is house trained.
/// </summary>
public bool IsHouseTrained { get; internal set; }
/// <summary>
/// Constructs a new instance of the Dog class.
/// </summary>
/// <param name="name">The name of the dog.</param>
/// <param name="weight">The weight of the dog.</param>
/// <param name="age">The age of the dog.</param>
/// <param name="habitat">The habitat of the dog.</param>
/// <param name="isHouseTrained">A value indicating whether the dog is house trained. Defaults to false.</param>
/// <exception cref="ArgumentException">Thrown when the name or habitat is empty or null.</exception>
/// <exception cref="ArgumentOutOfRangeException">Thrown when weight is non-positive or the age is negative.</exception>
public Dog(string name, double weight, int age, string habitat, bool isHouseTrained = false) : base(name, weight, age, habitat)
{
IsHouseTrained = isHouseTrained;
}
/// <summary>
/// Simulates the action of a dog scratching.
/// </summary>
/// <returns>A string representing the dog scratching.</returns>
public string Scratch() => "Scratch!";
/// <summary>
/// Produces the characteristic sound of the dog.
/// </summary>
public override void DoSound()
{
Console.WriteLine($"{Name} the whimsical dog enthusiastically barks, 'Woof-woof! Let's play fetch!'");
}
/// <summary>
/// Provides statistics about the dog.
/// </summary>
/// <returns>Statistics string.</returns>
public override string Stats()
{
return $"Is {Name} house trained={IsHouseTrained}";
}
}