-
Notifications
You must be signed in to change notification settings - Fork 1
/
greeter_async_client2.cc
177 lines (136 loc) · 5.78 KB
/
greeter_async_client2.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/*
*
* Copyright 2015 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <iostream>
#include <memory>
#include <string>
#include <sys/time.h>
#include <grpc++/grpc++.h>
#include <grpc/support/log.h>
#include <thread>
#include "helloworld.grpc.pb.h"
#include "grpc_util.h"
using grpc::Channel;
using grpc::ClientAsyncResponseReader;
using grpc::ClientContext;
using grpc::CompletionQueue;
using grpc::Status;
using helloworld::HelloRequest;
using helloworld::HelloReply;
using helloworld::Greeter;
void* GenPayload(const size_t size) {
std::cout << "alloc " << size << std::endl;
return malloc(size);
}
int64_t ts;
class GreeterClient {
public:
explicit GreeterClient(std::shared_ptr<Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
// Assembles the client's payload and sends it to the server.
void SayHello(const std::string& user) {
const int size = 3 * 1024 * 1024;
char* payload_alloc = (char*)GenPayload(size);
double ts = GetTimestamp();
// Call object to store rpc data
AsyncClientCall* call = new AsyncClientCall;
// Data we are sending to the server.
HelloRequest request;
request.set_name(user);
request.set_payload(payload_alloc, size);
printf("time is %.2f ms\n", GetTimestamp() - ts);
free(payload_alloc);
// stub_->PrepareAsyncSayHello() creates an RPC object, returning
// an instance to store in "call" but does not actually start the RPC
// Because we are using the asynchronous API, we need to hold on to
// the "call" instance in order to get updates on the ongoing RPC.
call->response_reader =
stub_->PrepareAsyncSayHello(&call->context, request, &cq_);
// StartCall initiates the RPC call
call->response_reader->StartCall();
// Request that, upon completion of the RPC, "reply" be updated with the
// server's response; "status" with the indication of whether the operation
// was successful. Tag the request with the memory address of the call object.
call->response_reader->Finish(&call->reply, &call->status, (void*)call);
}
// Loop while listening for completed responses.
// Prints out the response from the server.
void AsyncCompleteRpc() {
void* got_tag;
bool ok = false;
int cq_count = 0;
// Block until the next result is available in the completion queue "cq".
while (cq_.Next(&got_tag, &ok)) {
// The tag in this example is the memory location of the call object
AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
// Verify that the request was completed successfully. Note that "ok"
// corresponds solely to the request for updates introduced by Finish().
GPR_ASSERT(ok);
if (call->status.ok())
std::cout << "Greeter received: " << call->reply.message() << std::endl;
else
std::cout << "RPC failed" << std::endl;
if (cq_count == 99) {
std::cout << "total " << GetTimestamp() - ts << std::endl;
}
// Once we're complete, deallocate the call object.
delete call;
cq_count++;
}
}
private:
// struct for keeping state and data information
struct AsyncClientCall {
// Container for the data we expect from the server.
HelloReply reply;
// Context for the client. It could be used to convey extra information to
// the server and/or tweak certain RPC behaviors.
ClientContext context;
// Storage for the status of the RPC upon completion.
Status status;
std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
};
// Out of the passed in Channel comes the stub, stored here, our view of the
// server's exposed services.
std::unique_ptr<Greeter::Stub> stub_;
// The producer-consumer queue we use to communicate asynchronously with the
// gRPC runtime.
CompletionQueue cq_;
};
int main(int argc, char** argv) {
// Instantiate the client. It requires a channel, out of which the actual RPCs
// are created. This channel models a connection to an endpoint (in this case,
// localhost at port 50051). We indicate that the channel isn't authenticated
// (use of InsecureChannelCredentials()).
grpc::ChannelArguments args;
args.SetMaxSendMessageSize(std::numeric_limits<int>::max());
args.SetMaxReceiveMessageSize(std::numeric_limits<int>::max());
auto ch = std::shared_ptr<grpc::Channel>( grpc::CreateCustomChannel("127.0.0.1:50051", grpc::InsecureChannelCredentials(), args));
//GreeterClient greeter(grpc::CreateChannel(
// "localhost:50051", grpc::InsecureChannelCredentials()));
GreeterClient greeter(ch);
// Spawn reader thread that loops indefinitely
std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
ts = GetTimestamp();
for (int i = 0; i < 100; i++) {
std::string user("world " + std::to_string(i));
greeter.SayHello(user); // The actual RPC call!
}
std::cout << "Press control-c to quit" << std::endl << std::endl;
thread_.join(); //blocks forever
return 0;
}