- Fix export of relics without flavor text (#3)
- Export custom keywords added with modId
- Export watcher relics
- Added more information to creature export (type, HP)
- Exporting of images can now be turned off in the mod config.
- Better bounding boxes for creature export
- Added Json export
- Added export of keywords
- Sort cards and other items in the per mod export
- Add color markup support for relic descriptions and flavor text
- Correctly use UTF8 encoding for input and output files
- Fix export of replay the spire creatures
- Fix file extension of creature images (#2)
- Avoid redundant mod ids in filenames
- No longer automatically exports on startup (can be configured).
- Exporting items from the base game can be disabled.
- Exporter now works correctly when the game is scaled down.
- Exported items are grouped per mod
- Fix for week 45 release
- Add markdown export
- Fix mod pages on case sensitive file systems
- Fix invalid characters in filenames (issue #1)
- Use BaseMod.customMonsters to also export custom monsters
- Export relics
- Export potions
- Make a per mod page of items from that mod
- Include low resolution card images, to save bandwidth on large card pages.
- Use BaseMod.encounterList to also export monsters from custom encounters.
- Compatibility with ModTheSpire and BaseMod v3.0.0