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deps.yaml
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# Syntax:
#
# Either:
# - assetpath
#
# or:
# - path: path to input asset
# - logical_path: [Optional] Change the logical mapping table name (defaults to path)
# - install: [Optional] copy the built asset to staticmax (defaults to true)
# - deps: [Optional] extra definitions that the build tool requires
# - args: [Optional] extra arguments for the build tool]
- shaders/debug.cgfx
- shaders/shadowmapping.cgfx
- shaders/zonly.cgfx
- shaders/font.cgfx
- shaders/forwardrendering.cgfx
- shaders/forwardrenderingshadows.cgfx
- shaders/simplesprite.cgfx
- textures/default_light.png
- textures/opensans-8_0.png
- textures/opensans-16_0.png
- textures/opensans-32_0.png
- textures/opensans-64_0.png
- textures/opensans-128_0.png
- fonts/opensans-8.fnt
- fonts/opensans-16.fnt
- fonts/opensans-32.fnt
- fonts/opensans-64.fnt
- fonts/opensans-128.fnt
- textures/crate.jpg
- models/ship.dae
- textures/ship.png
- textures/nightsky_gradient.png