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Copy pathharrypotter.tscn
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harrypotter.tscn
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[gd_scene load_steps=21 format=2]
[ext_resource path="res://crack.tscn" type="PackedScene" id=1]
[ext_resource path="res://crack.shader" type="Shader" id=2]
[sub_resource type="ShaderMaterial" id=1]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/color = Plane( 0.6431, 0.5176, 0.2156, 1 )
shader_param/hi = 0.5
shader_param/lo = 0.5
[sub_resource type="Gradient" id=7]
resource_local_to_scene = true
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=8]
resource_local_to_scene = true
gradient = SubResource( 7 )
width = 500
[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/color = Plane( 0.6431, 0.5176, 0.2156, 1 )
shader_param/hi = 0.5
shader_param/lo = 0.5
[sub_resource type="Gradient" id=9]
resource_local_to_scene = true
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=10]
resource_local_to_scene = true
gradient = SubResource( 9 )
width = 500
[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/color = Plane( 0.6431, 0.5176, 0.2156, 1 )
shader_param/hi = 0.5
shader_param/lo = 0.5
[sub_resource type="Gradient" id=11]
resource_local_to_scene = true
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=12]
resource_local_to_scene = true
gradient = SubResource( 11 )
width = 500
[sub_resource type="ShaderMaterial" id=4]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/color = Plane( 0.6431, 0.5176, 0.2156, 1 )
shader_param/hi = 0.5
shader_param/lo = 0.5
[sub_resource type="Gradient" id=13]
resource_local_to_scene = true
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=14]
resource_local_to_scene = true
gradient = SubResource( 13 )
width = 500
[sub_resource type="ShaderMaterial" id=5]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/color = Plane( 0.6431, 0.5176, 0.2156, 1 )
shader_param/hi = 0.5
shader_param/lo = 0.5
[sub_resource type="Gradient" id=15]
resource_local_to_scene = true
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=16]
resource_local_to_scene = true
gradient = SubResource( 15 )
width = 500
[sub_resource type="ShaderMaterial" id=6]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/color = Plane( 0.6431, 0.5176, 0.2156, 1 )
shader_param/hi = 0.5
shader_param/lo = 0.5
[sub_resource type="Gradient" id=17]
resource_local_to_scene = true
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=18]
resource_local_to_scene = true
gradient = SubResource( 17 )
width = 500
[node name="Node2D" type="Node2D"]
position = Vector2( 0, -1.76051 )
[node name="Polygon2D" parent="." instance=ExtResource( 1 )]
material = SubResource( 1 )
position = Vector2( 33.2541, 31.5601 )
texture = SubResource( 8 )
y_min_offset = -20
y_max_offset = 20
[node name="Polygon2D2" parent="." instance=ExtResource( 1 )]
material = SubResource( 2 )
position = Vector2( 33.5387, 122.428 )
texture = SubResource( 10 )
[node name="Polygon2D4" parent="." instance=ExtResource( 1 )]
material = SubResource( 3 )
position = Vector2( 38.5356, 362.536 )
texture = SubResource( 12 )
y_min_offset = -20
y_max_offset = 20
[node name="Polygon2D3" parent="." instance=ExtResource( 1 )]
material = SubResource( 4 )
position = Vector2( 38.8202, 453.404 )
texture = SubResource( 14 )
[node name="Polygon2D6" parent="." instance=ExtResource( 1 )]
material = SubResource( 5 )
position = Vector2( 33.2541, 191.766 )
texture = SubResource( 16 )
y_min_offset = -20
y_max_offset = 20
[node name="Polygon2D5" parent="." instance=ExtResource( 1 )]
material = SubResource( 6 )
position = Vector2( 33.5387, 282.635 )
texture = SubResource( 18 )