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Program.cs
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using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Discord;
using Discord.Interactions;
using Discord.WebSocket;
using Microsoft.Extensions.DependencyInjection;
namespace jumpPochinkiBot
{
public class Program
{
//Entry Point here
static void Main(string[] args)
=> new Program().MainAsync().GetAwaiter().GetResult();
public async Task MainAsync()
{
using (var services = ConfigureServices())
{
var client = services.GetRequiredService<DiscordSocketClient>();
client.Log += LogAsync;
services.GetRequiredService<InteractionService>().Log += LogAsync;
var token = File.ReadAllText("C:\\Users\\Admin\\source\\repos\\jumpPochinkiBot\\discordToken.txt");
await client.LoginAsync(TokenType.Bot, token);
await client.StartAsync();
// Here we initialize the logic required to register our commands.
await services.GetRequiredService<InteractionHandler>().InitializeAsync(); ;
await Task.Delay(Timeout.Infinite);
}
}
private Task LogAsync(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
private ServiceProvider ConfigureServices()
{
return new ServiceCollection()
.AddSingleton(new DiscordSocketConfig
{
UseInteractionSnowflakeDate = false
})
.AddSingleton<DiscordSocketClient>()
.AddSingleton(x => new InteractionService(x.GetRequiredService<DiscordSocketClient>()))
.AddSingleton<InteractionHandler>()
.BuildServiceProvider();
}
}
}