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CParticle's default deadeffect hardcodes pixel particles' initial velocity #2323

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NoahTL11 opened this issue Feb 9, 2025 · 0 comments
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engine bug A bug that requires changes to the KAG engine to fix

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@NoahTL11
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NoahTL11 commented Feb 9, 2025

Repro:

  1. Set global gravity to 0
  2. Set any png as a particle and play it with gravity argument set to 0, once the particle animates (dies) it will create single pixel particles, splitting the whole image
  3. Each particle, even though both global gravity and particle gravity are set to 0, will fly upwards by default
@Vam-Jam Vam-Jam added the engine bug A bug that requires changes to the KAG engine to fix label Feb 10, 2025
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Labels
engine bug A bug that requires changes to the KAG engine to fix
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