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Fire arrow on fishy ➝ takes damage (thus entering dead state) or gibs. Can't be on fire.
Fire arrow on chicken ➝ takes damage or gibs. Can't be on fire.
Fire arrow on steak ➝ is on fire for a sec and then gibs
Fire arrow on grain ➝ is on fire, makes a metallic sound and never gibs ?? IsFlammable and IgnoreDamage are in conflict
Burning wooden background on fishy ➝ Nothing happens. Can't be on fire.
Burning wooden background on chicken ➝ Nothing happens. Can't be on fire.
Burning wooden background on steak ➝ Is on fire and gibs.
Burning wooden background on grain ➝ Is on fire, but no metallic sounds. Never gibs.
Proposed Change
Fire arrow on fishy ➝ turns into "cooked fish"
Fire arrow on chicken ➝ turns into new food, chicken wings or something
Fire arrow on steak ➝ turns into "cooked steak"
Fire arrow on grain ➝ turns into "bread". In any case, no burning or metallic sounds should happen.
Burning wooden background on fishy ➝ turn into "cooked fish"
Burning wooden background on chicken ➝ turn into "chicken wing"
Burning wooden background on steak ➝ turn into "cooked steak"
Burning wooden background on grain ➝ turn into bread". In any case, no burning should happen.
Advanced
Make chicken be flammable.
When on fire, make chicken brain behave as if runner is near (jumping up in panic).
Make it turn into a chicken wing food on death.
Additional
Adding a new food chicken wing would be interesting and adds a use to chickens.
The text was updated successfully, but these errors were encountered:
Current in-game behaviour.
Fire arrow on fishy ➝ takes damage (thus entering dead state) or gibs. Can't be on fire.
Fire arrow on chicken ➝ takes damage or gibs. Can't be on fire.
Fire arrow on steak ➝ is on fire for a sec and then gibs
Fire arrow on grain ➝ is on fire, makes a metallic sound and never gibs ??
IsFlammable
andIgnoreDamage
are in conflictBurning wooden background on fishy ➝ Nothing happens. Can't be on fire.
Burning wooden background on chicken ➝ Nothing happens. Can't be on fire.
Burning wooden background on steak ➝ Is on fire and gibs.
Burning wooden background on grain ➝ Is on fire, but no metallic sounds. Never gibs.
Proposed Change
Fire arrow on fishy ➝ turns into "cooked fish"
Fire arrow on chicken ➝ turns into new food, chicken wings or something
Fire arrow on steak ➝ turns into "cooked steak"
Fire arrow on grain ➝ turns into "bread". In any case, no burning or metallic sounds should happen.
Burning wooden background on fishy ➝ turn into "cooked fish"
Burning wooden background on chicken ➝ turn into "chicken wing"
Burning wooden background on steak ➝ turn into "cooked steak"
Burning wooden background on grain ➝ turn into bread". In any case, no burning should happen.
Advanced
Make chicken be flammable.
When on fire, make chicken brain behave as if runner is near (jumping up in panic).
Make it turn into a chicken wing food on death.
Additional
Adding a new food chicken wing would be interesting and adds a use to chickens.
The text was updated successfully, but these errors were encountered: