2d implementation of the Wave Function Collapse algorithm in JavaScript running on the web.
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Updated
Sep 5, 2024 - JavaScript
2d implementation of the Wave Function Collapse algorithm in JavaScript running on the web.
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
A tutorial on how to use the Duniya_Skapare tool for Godot.
A godot tool that creates a grid world using algorithms.
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
A WFC-based tilemap editor prototype
A procedural image generator applying the Wave Function Collapse algorithm. Project aims to produce an output image that is locally similar to the input seed, so that every NxN tile found in the output may also be found in the input.
Modified version of the WFC algorithm that generates cyclic paths around obstacles
2D & 3D procedural generation with WFC/Model synthesis in Rust
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
procedurally generated roguelike game written with rust and amethyst
wave function collapse 2D level generator for LDTK
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Official repository for the Wave Function Collapse algorithm in minecraft.
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
The Wave Function Algorithm, written in Rust.
Free procedural level generator for unity
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