Guide to creating avatars/worlds in VRChat
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Updated
Jun 19, 2023
Guide to creating avatars/worlds in VRChat
Surface sliding object controller for VRChat.
Noclip prefab for VRChat worlds
I have made modifications to the system, enabling it to process both videos and images within the same text. By pasting a URL, the system will automatically detect and categorize the content as either a video or an image.
Common resources for the VUdon ecosystem
Network-synced object spawner & controller for VRChat.
An experimental UDON Assembly Compiler for Katana Language
UdonSharp prefab for making Unity project's AssetDatabase partially available in VRChat worlds using Udon
Raycast laser renderer and point-plotter for VRChat.
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
Main hub for all of my projects as well as host repository to a simple HTML page for Pokeyi.dev utilizing GitHub Pages.
UdonSharp prefab ecosystem for VRChat worlds
Simple, but more advanced replacement for the original "VRCWorldSettings" UdonBehaviour that ships with VRCSDK
Collection of array extension methods compatible with UdonSharp 1.x which adds partial feature set from List<T>
Self-calibrating synced abstract seats with callbacks and API
日本の風呂ワールドに不可欠なギミック群
A collection of experimental physically interactable controls for vehicles
Add a description, image, and links to the vrchat-udon topic page so that developers can more easily learn about it.
To associate your repository with the vrchat-udon topic, visit your repo's landing page and select "manage topics."