New take on the old state machine. Using a simple scripting language, users can setup conditionals for when to leave a state
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Updated
Jun 12, 2024 - C#
New take on the old state machine. Using a simple scripting language, users can setup conditionals for when to leave a state
A sample project used for a talk I gave at a BitBridge Community event
A simple convention-based finite state machine that lets you pass event data through to your transition actions.
State machine controller for Unity.
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