Advanced shading language for production GI renderers
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Updated
Mar 7, 2025 - C++
Advanced shading language for production GI renderers
A cross-platform programmable shading language ( CPU only )
Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
opengles 2.0 light engine + tutorials for iOS.
Simple path tracer made for a personal project as school. Supports several materials including glass!
Include, use and compile any Godot shader code as if it was a C++ header file
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