Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
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Updated
Apr 14, 2023 - C
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
Create random abstract images using console magic (no AI used)
An RTS 4X desktop game in early stages of development.
Ecosystem simulation with 3D visualization
OpenGl 3.3 based visualiser for noise functions and terrain generation
A side-scrolling space shoot-em-up / creative masterpiece
🗡️ A small procedural roguelike written in Rust.
Two-dimensional maps generator using procedural generation from a seed.
Open murder-mystery roguelike for 7DRL2019
Swift 5 based turn based RPG game using GameplayKit and SpriteKit. WIP
The Hilbert Dimension adds a new variant to FPS in that each player/team inhabits their own reality. They move around as would be expected, but where one player sees a solid wall, another perceives an open hallway safe from enemy combatants. The different reality maps overlap and intersect at strategic points offering players a unique perspectiv…
An everlasting underwater music experiment.
Procedurally generated canvas art
Procedural text generation in javascript, using a context-free grammar
Catch the morning sun for some light exercise to get the day going.
A WebGL-based renderer for procedural generation of Earth-like planets
TextQuest is a lightweight python text rpg. The overall plan for the project is to create a completely Procedural Text Based RPG Experience™ aka. PTBRPGE.
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