This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
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Updated
Feb 14, 2021 - C
This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
Custom format created using the FBX SDK.
Playing with a 3D scan of a "car wreck".
software 3d engine
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