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A C++ implementation of the Smith - Waterman algorithm. The system consists of 3 different implementations: the one is sequential, while the other two parallelize the execution in a coarse and a fine level respectively, with the use of multithreading.
Small educational RayTracing project in C++, featuring many texture types and mappings, soft shadows, realistic defocus and acceleration structures for fast inference.
Various configurations for Sieve of Eratosthenes algorithm. Approaches to optimize performance by using features like openmp, chunking and branch-predictor.