Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.
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Updated
Feb 5, 2025 - C#
Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.
Simple messaging system for Unity, based on the event aggregator design pattern.
Паттерны проектирования с примерами на C#
This repository, contains the explanation of the design pattern categories and examples about it.
This repository showcases implementations of fundamental design patterns in C#, covering creational, structural, and behavioral patterns. Each pattern is demonstrated through easy-to-understand, practical examples, illustrating how to solve common software design challenges.
All the design patterns which i know
Base classes for components that can Bind (as listeners) to various types of events and have all those bindings cleanly/safely unbound, either with an explicit call to Unbind or when the component is destroyed.
You can find examples of design patterns in this project. How many design patterns we have and you can see how some of them are used.
Пример в стиле wpf, команды, наблюдатели.
🔥 ✨ Reactive framework for .NET Framework (Windows Forms)
Repository with an example of using the "Observer" pattern
Global system for pub/sub notification events by string 'type'.
Fonte do Observer
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