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Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not y…
Lightweight version of XBeach that uses CUDA C to run on the GPU. The code is used to simulate coastal waves, currents, sediment transport and beach morphology changes during extreme events. Visit: