An extension of AvaloniaUI's Grid class with added RowSpacing and ColumnSpacing properties.
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Updated
Oct 5, 2023 - C#
An extension of AvaloniaUI's Grid class with added RowSpacing and ColumnSpacing properties.
Grid 2D for Unity3D
For robotics and simple Intelligent Transportation System projects, a utility to classify an image into a grid and mark obstacles.
Gird Based Movement system in Unity! Comes with basic AI script that will follow the shortest distance towards the end point.
An implementation of my QUnity and QuestryGameGeneral library making use of the Dijkstra-Map feature to create a highly flexible grid system, so much so that you can even turn it into a non-Euclidean one! My library does not come with this release as this is just an example implementation - please acquire the library first also on my github page.
A turn-based hex grid-based strategy game made with Unity3D
This is a very minimalistic tilebased movement controller for Unity. Collision checking is done based on the tilemap and does NOT use any physisc or raycasts. Includes a basic editor as well.
My first automation and factory game in unity.
A Field System that enhances gameplay in Unity projects by facilitating the dynamic management of objects and tiles within grid-based environments.
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