🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
One stop solution for all Vulkan samples
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Tutorial for the Vulkan graphics and compute API
Safe and rich Rust wrapper around the Vulkan API
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
A modern cross-platform low-level graphics library and rendering framework
A shader-based software renderer written from scratch in C89
Lightweight, cross-platform & full-featured shader IDE
🐙 🐙图形学论文实现
Image-processing software for cryo-electron microscopy
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external dependencies
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Light rendering in 2D
a programming library with geometric algorithms
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