Fantasy console
A fantasy console is a game engine and/or virtual machine simulating and inspired by 8-bit computers and consoles from yesteryear. It forces developers to work within constraints on color palettes, sound channels, resolution, memory, etc. Very popular in the retrogaming and game jam scenes.
Here are 169 public repositories matching this topic...
A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.
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Nov 30, 2017 - C++
A Fantasy Computer that has Lisp as the system language
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Jan 4, 2018 - C
Aboloka-8 is a fantasy 8-bit home computer
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Apr 13, 2018 - C
Master-Bit fantasy console software. Written in C++, implements lua.
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Apr 20, 2018 - C++
Small virtual console
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May 30, 2018 - C
Simple Game Machine. A dead simple fantasy console.
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Jul 6, 2018 - C
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Nov 30, 2018 - C
Games programmeren in LUA op 8-bit fantasy consoles van Michiel Erasmus
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Dec 2, 2018 - Assembly
Fanatsy Console pico-8 en TiC-80 versie van Pong #pico8
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Dec 5, 2018 - Lua
Some games I'll put on a custom-made handheld console 🎯
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Jan 24, 2019 - Lua
Micro Fantasy Console (for the modern browser)
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Mar 23, 2019 - TypeScript
A tiny subset of JavaScript with configurable constraints for creating fantasy consoles
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Apr 22, 2019 - TypeScript
A Pocket Mine clone for the PICO-8 fantasy console
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Jun 5, 2019 - Lua
🦀 [WIP] A Rust and SDL2 fantasy console scriptable in Lua
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Jul 20, 2019 - Rust
To help with creating assets for palette-restricted gamemaking programs.
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Aug 2, 2019
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