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minesweeper.py
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minesweeper.py
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import itertools
import random
class Minesweeper():
"""
Minesweeper game representation
"""
def __init__(self, height=8, width=8, mines=8):
# Set initial width, height, and number of mines
self.height = height
self.width = width
self.mines = set()
# Initialize an empty field with no mines
self.board = []
for i in range(self.height):
row = []
for j in range(self.width):
row.append(False)
self.board.append(row)
# Add mines randomly
while len(self.mines) != mines:
i = random.randrange(height)
j = random.randrange(width)
if not self.board[i][j]:
self.mines.add((i, j))
self.board[i][j] = True
# At first, player has found no mines
self.mines_found = set()
def print(self):
"""
Prints a text-based representation
of where mines are located.
"""
for i in range(self.height):
print("--" * self.width + "-")
for j in range(self.width):
if self.board[i][j]:
print("|X", end="")
else:
print("| ", end="")
print("|")
print("--" * self.width + "-")
def is_mine(self, cell):
i, j = cell
return self.board[i][j]
def nearby_mines(self, cell):
"""
Returns the number of mines that are
within one row and column of a given cell,
not including the cell itself.
"""
# Keep count of nearby mines
count = 0
# Loop over all cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself
if (i, j) == cell:
continue
# Update count if cell in bounds and is mine
if 0 <= i < self.height and 0 <= j < self.width:
if self.board[i][j]:
count += 1
return count
def won(self):
"""
Checks if all mines have been flagged.
"""
return self.mines_found == self.mines
class Sentence():
"""
Logical statement about a Minesweeper game
A sentence consists of a set of board cells,
and a count of the number of those cells which are mines.
"""
def __init__(self, cells, count):
self.cells = set(cells)
self.count = count
def __eq__(self, other):
return self.cells == other.cells and self.count == other.count
def __str__(self):
return f"{self.cells} = {self.count}"
def is_empty(self):
"""
Checks if set of cells is empty
"""
return len(self.cells) == 0
def known_mines(self):
"""
Returns the set of all cells in self.cells known to be mines.
"""
if len(self.cells) == self.count:
return self.cells
return set()
def known_safes(self):
"""
Returns the set of all cells in self.cells known to be safe.
"""
if self.count == 0:
return self.cells
return set()
def mark_mine(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be a mine.
"""
if cell in self.cells:
self.cells.remove(cell)
self.count -= 1
def mark_safe(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be safe.
"""
if cell in self.cells:
self.cells.remove(cell)
class MinesweeperAI():
"""
Minesweeper game player
"""
def __init__(self, height=8, width=8):
# Set initial height and width
self.height = height
self.width = width
# Keep track of which cells have been clicked on
self.moves_made = set()
# Keep track of cells known to be safe or mines
self.mines = set()
self.safes = set()
# List of sentences about the game known to be true
self.knowledge = []
def mark_mine(self, cell):
"""
Marks a cell as a mine, and updates all knowledge
to mark that cell as a mine as well.
"""
self.mines.add(cell)
for sentence in self.knowledge:
sentence.mark_mine(cell)
def mark_safe(self, cell):
"""
Marks a cell as safe, and updates all knowledge
to mark that cell as safe as well.
"""
self.safes.add(cell)
for sentence in self.knowledge:
sentence.mark_safe(cell)
def add_knowledge(self, cell, count):
"""
Called when the Minesweeper board tells us, for a given
safe cell, how many neighboring cells have mines in them.
"""
# Add cell to set of moves made
self.moves_made.add(cell)
# Mark cell as safe
self.mark_safe(cell)
# Find neighboring cells
neighbors = list()
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore cell itself
if (i, j) == cell:
continue
# Add neighboring cell to set only if it's in bounds
if 0 <= i < self.height and 0 <= j < self.width:
neighbors.append((i, j))
# Create new sentence and mark known cells as safe or as mines in it
new_sentence = Sentence(neighbors, count)
for safe in self.safes:
new_sentence.mark_safe(safe)
for mine in self.mines:
new_sentence.mark_mine(mine)
self.knowledge.append(new_sentence)
# Check KB and mark additional cells as safe or as mines if possible
new_safes = set()
new_mines = set()
for sentence in self.knowledge:
for safe in sentence.known_safes():
new_safes.add(safe)
for mine in sentence.known_mines():
new_mines.add(mine)
for safe in new_safes:
self.mark_safe(safe)
for mine in new_mines:
self.mark_mine(mine)
# Add inferences to KB (check for duplicates)
for superset, subset in itertools.permutations(self.knowledge, 2):
inference = self.make_inference(superset, subset)
if inference is not None and inference not in self.knowledge:
self.knowledge.append(inference)
# Remove empty KB sentences
for sentence in self.knowledge:
if sentence.is_empty():
self.knowledge.remove(sentence)
def make_inference(self, superset, subset):
"""
Returns an inference given a pair of sentences if one's
cells are a subset of the other. If no inferences can
be drawn, returns None.
"""
if superset.cells > subset.cells:
return Sentence(
superset.cells - subset.cells,
superset.count - subset.count
)
return None
def make_safe_move(self):
"""
Returns a safe cell to choose on the Minesweeper board.
The move must be known to be safe, and not already a move
that has been made.
"""
# Make subset of unselected safe cells
safe_moves = self.safes - self.moves_made
# Return cell from subset if not empty
if safe_moves:
return random.choice(tuple(safe_moves))
return None
def make_random_move(self):
"""
Returns a move to make on the Minesweeper board.
Should choose randomly among cells that have not already
been chosen and are not known to be mines.
"""
# Make subset of moves left to make
all_moves = set(itertools.product(range(self.height), range(self.width)))
moves_left = all_moves - self.moves_made - self.mines
# Return cell from subset if not empty
if moves_left:
return random.choice(tuple(moves_left))
return None