diff --git a/converters.py b/converters.py index 7d89159..aeb41df 100644 --- a/converters.py +++ b/converters.py @@ -722,7 +722,7 @@ def vtkdata_to_blender_mesh( # Calculate shape key coordinates for i, bv in enumerate(bm.verts): - bv[key_shape] = bv.co + 2.0 * motion_blur_time_step * Vector(array_data[i]) + bv[key_shape] = bv.co + motion_blur_time_step * Vector(array_data[i]) bm.to_mesh(me) @@ -731,9 +731,13 @@ def vtkdata_to_blender_mesh( ob.data.shape_keys.animation_data_clear() kb = ob.data.shape_keys.key_blocks["key_blur"] kb.value = 1.0 - kb.keyframe_insert("value",frame=nFrame+1) + kb.keyframe_insert("value", frame=nFrame+1) kb.value = 0.0 - kb.keyframe_insert("value",frame=nFrame-1) + kb.keyframe_insert("value", frame=nFrame) + # Set FCurve interpolation to linear (default is bezier). + # Setting kb.interpolation="KEY_LINEAR" does not produce linear interpolation. + ob.data.shape_keys.animation_data.action.fcurves[0].keyframe_points[0].interpolation='LINEAR' + ob.data.shape_keys.animation_data.action.fcurves[0].keyframe_points[1].interpolation='LINEAR' bpy.context.scene.cycles.use_motion_blur = True bpy.context.scene.eevee.use_motion_blur = True # Must use "Start on Frame" Position for motion blur to avoid frame changes