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DevNotes.txt
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Thoughts and notes on features and issues.
- Randomise more things.
- Fish spawn points.
- Fish size and aggression.
- Raw material spawn points.
- Add a casual mode.
- Casual mode would respect vanilla upgrade chains and be more lenient with its
randomisation. Perhaps calculate depth with more searchTime? Guarantee all
vehicles can be made at vanilla depths?
- Add a fiendish mode.
- Many more recipes are locked behind databoxes scattered throughout the ocean.
- Databoxes can be many more places, including the cave systems in many biomes.
- Raw materials are no longer found in their original biomes.
- Add support for glitches.
- Several glitches in the game can let you get items or blueprints much earlier.
- It is possible to glitch into the aurora before it even explodes.
- Since this would make the logic run on a timer, better not implement this.
- Large wrecks can be made to despawn with the building tool, skipping the need
for e.g. a laser cutter.
- Table coral can be acquired with a Crashfish, or bumping into it with a vehicle.
No knife required!
- Scrap metal!
- For some reason, the existing logic works on some recipes but not for others.
It makes no sense.
- Randomising anew after the crafting tree has already been built once (i.e.,
a fabricator has been interacted with) makes it impossible to change until
next game restart. The scrap metal recipe could thus persist across seeds.
Aurora Notes:
- Fragments do spawn in LivingArea and CargoRoom, but not very often. Require very
high rates to do anything.
- Upgrade spawns are set in the editor and hard to get a hold of without modifying
every dropped upgrade in the game.
Thoughts from a playthrough:
- Ensure access to food and water using one of the following:
- Indoor growbed (covers both)
- Alien Containment (covers both)
- Water filter (covers water, get food from surrounding fish)
- What about land seeds? If those get added, indoor growbeds are a necessity.
Other:
- Sea treaders are a potential anti softlock mechanism. You could change their
poop and shale into something useful on the fly, or make shale always contain
something useful in the first place.