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Navigation

Overview

Typically, agents learn to navigate using RGB-D image data. Read this for more information. It is also possible to navigate using audio data, or a combination of audio+visual data; read this for more information.

This tutorial covers two navigation aids in TDW that don't utilize perception data:

  • NavMeshes are Unity's built-in pathfinding system. It is possible to request a navigation path on the NavMesh.
  • Occupancy maps are numpy arrays that divide a scene into a grid of cells, where each cell is occupied, out of bounds, or free.

Next: NavMesh pathfinding

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