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Course Overview.md

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Course Overview

Project 1 - Web Site Re-Design

Due beginning of Week 4

Objectives

  • Systems thinking (macro vs. micro, interconnectedness, modular design, similarities vs. differences)
  • Research
  • Begin to think about usability
  • User control
    • What can users do, what is the response?
    • How does this tranlate into code?
      • if… then… else…
  • GET TO KNOW YOUR OBJECTIVES

Assignments

Readings

Project 2 - "Real" Interface

Due beginning of week 7

Objectives

  • Learn how to test usability (UX)
  • Design for contraints of device
  • Begin to prototype

Assignments

Readings

Project 3 - Designing for Play

Due end of week 10 or during finals week

Objectives

  • Adopting
    • Flow
    • Magic Circle
    • Interactivity vs. Choice
    • Emergent Play

Readings

  • Design for Emotion and Flow
  • Mario Bros. Level Design
  • Rules of Play
    • Chapter 12 (Rules on Three Levels)
      • The Kinds of Rules (Operational, Constitutive, Implicit)
      • Designing Elegant Rules
    • Chapter 6 (Interactivity)
      • Interaction and Choice
      • Anatomy of a Choice
      • Space of Possibilities

Mini Presentations

State of Flow Magic Circle