Due beginning of Week 4
- Systems thinking (macro vs. micro, interconnectedness, modular design, similarities vs. differences)
- Research
- Begin to think about usability
- User control
- What can users do, what is the response?
- How does this tranlate into code?
- if… then… else…
- GET TO KNOW YOUR OBJECTIVES
Due beginning of week 7
- Learn how to test usability (UX)
- Design for contraints of device
- Begin to prototype
Due end of week 10 or during finals week
- Adopting
- Flow
- Magic Circle
- Interactivity vs. Choice
- Emergent Play
- Design for Emotion and Flow
- Mario Bros. Level Design
- Rules of Play
- Chapter 12 (Rules on Three Levels)
- The Kinds of Rules (Operational, Constitutive, Implicit)
- Designing Elegant Rules
- Chapter 6 (Interactivity)
- Interaction and Choice
- Anatomy of a Choice
- Space of Possibilities
- Chapter 12 (Rules on Three Levels)
State of Flow Magic Circle