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proper face material indices when merging ATP synthase geometry
face colors to keep different colours on one mesh with BufferGeometry (synthase colours)
better cristae distribution - even on both sides, no big gap
inner and outer membrane phospholipid textures
better LOD, no empty object at lowest level. instead use simple block representation or billboards or otherwise. autogenerate billboard using 4 cameras and render to texture
improved camera/controls
improve UV stretching/compression
find good amount of ETCs w/o having to hide them completely at zoom out
The text was updated successfully, but these errors were encountered:
proper face material indices when merging ATP synthase geometryThe text was updated successfully, but these errors were encountered: