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I've run into problem using 16-bit mesh indices (define ImDrawIdx as unsigned short) with ImGuiBackendFlags_RendererHasVtxOffset flag enabled. After exceeding certain limits you're starting to get weird visual artefacts:
The text was updated successfully, but these errors were encountered:
I've run into problem using 16-bit mesh indices (define
ImDrawIdx
asunsigned short
) withImGuiBackendFlags_RendererHasVtxOffset
flag enabled. After exceeding certain limits you're starting to get weird visual artefacts:The text was updated successfully, but these errors were encountered: