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Problem using 16-bit indices with ImGuiBackendFlags_RendererHasVtxOffset flag enabled. #55

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Learko opened this issue Jan 30, 2020 · 2 comments
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@Learko
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Learko commented Jan 30, 2020

I've run into problem using 16-bit mesh indices (define ImDrawIdx as unsigned short) with ImGuiBackendFlags_RendererHasVtxOffset flag enabled. After exceeding certain limits you're starting to get weird visual artefacts:
poc

@thedmd thedmd self-assigned this Apr 15, 2020
@thedmd thedmd added the bug label Apr 15, 2020
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thedmd commented Apr 16, 2020

Most likely it is related t this issue: ocornut/imgui#3129

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thedmd commented Dec 5, 2020

New version of ImGui now handle large amount of mesh data even if 16-bit indices.

@thedmd thedmd closed this as completed Dec 5, 2020
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