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paintbarn.cpp
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#include <iostream>
#include <string>
#include <utility>
#include <sstream>
#include <algorithm>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <set>
#include <bitset>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <fstream>
#include <cassert>
#include <unordered_set>
#include <ctime>
using namespace std;
template<class T> using min_heap = priority_queue<T, vector<T>, greater<T>>;
#define FOR(i, a, b) for (int i=a; i<(b); i++)
#define F0R(i, a) for (int i=0; i<(a); i++)
#define F0R1(i, a) for (int i=1; i<=(a); i++)
#define FORd(i, a, b) for (int i = (b)-1; i >= a; i--)
#define F0Rd(i, a) for (int i = (a)-1; i >= 0; i--)
#define F0Rd1(i, a) for (int i=a; i>0; i--)
#define SORT(vec) sort(vec.begin(), vec.end())
#define MIN(a, b) a = min(a, b)
#define MAX(a, b) a = max(a, b)
#define INF 1000000010
#define LL_INF 4500000000000000000
#define LSOne(S) (S & (-S))
#define EPS 1e-9
#define pA first
#define pB second
#define mp make_pair
#define pb push_back
#define PI acos(-1.0)
#define ll long long
#define MOD (int)(2e+9+11)
#define SET(vec, val, size) for (int i = 0; i < size; i++) vec[i] = val;
#define SET2D(arr, val, dim1, dim2) F0R(i, dim1) F0R(j, dim2) arr[i][j] = val;
#define SET3D(arr, val, dim1, dim2, dim3) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) arr[i][j][k] = val;
#define SET4D(arr, val, dim1, dim2, dim3, dim4) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) F0R(l, dim4) arr[i][j][k][l] = val;
#define READGRID(arr, dim) F0R(i, dim) F0R(j, dim) cin >> arr[i][j];
#define all(x) (x).begin(), (x).end()
typedef pair<int, int> ii;
typedef pair<int, ii> iii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<ll> vl;
void setupIO(const string &PROB) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
ifstream infile(PROB + ".in");
if (infile.good()) {
freopen((PROB + ".in").c_str(), "r", stdin);
freopen((PROB + ".out").c_str(), "w", stdout);
}
}
/* ============================ */
int ct[210][210];
int getCt(int topBound, int botBound, int leftBound, int rightBound) {
return ct[rightBound][topBound]
- (botBound == -1 ? 0 : ct[rightBound][botBound])
- (leftBound == -1 ? 0 : ct[leftBound][topBound])
+ (leftBound == -1 || botBound == -1 ? 0 : ct[leftBound][botBound]);
}
int main() {
setupIO("paintbarn");
int n, k; cin >>n >> k;
int ps[210][210]; SET2D(ps, 0, 210, 210);
int existing = 0;
F0R(i, n) {
int a, b, c, d; cin >> a >> b >> c >> d;
ps[a][d]--;
ps[c][d]++;
ps[a][b]++;
ps[c][b]--;
}
F0R(i, 210) {
F0R(j, 210) {
ps[i][j] += (i == 0 ? 0 : ps[i-1][j]) + (j == 0 ? 0 : ps[i][j-1]) - (i == 0 || j == 0 ? 0 : ps[i-1][j-1]);
if (ps[i][j] == k) existing++;
}
}
SET2D(ct, 0, 210, 210);
F0R(i, 210) {
F0R(j, 210) {
ct[i][j] += (i == 0 ? 0 : ct[i-1][j]) + (j == 0 ? 0 : ct[i][j-1]) - (i == 0 || j == 0 ? 0 : ct[i-1][j-1]);
if (ps[i][j] == k) ct[i][j]--;
else if (ps[i][j] == k - 1) ct[i][j]++;
}
}
int ans = 0;
int bestMat[210][210]; SET2D(bestMat, 0, 210, 210);
F0R(low, 200) {
FOR(hi, low, 200) {
int leftBound = -1;
int sum = 0;
F0R(rightBound, 200) {
sum = getCt(hi, low - 1, leftBound, rightBound);
MAX(ans, sum);
MAX(ans, sum + max((leftBound <= 0 || hi <= 0 ? 0 : bestMat[leftBound - 1][hi - 1]), low <= 0 ? 0 : bestMat[199][low - 1]));
MAX(bestMat[rightBound][hi], sum);
if (rightBound > 0) MAX(bestMat[rightBound][hi], bestMat[rightBound - 1][hi]);
if (hi > 0) MAX(bestMat[rightBound][hi], bestMat[rightBound][hi - 1]);
if (sum < 0) {
leftBound = rightBound;
}
}
}
}
cout << existing + ans << endl;
return 0;
}