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lightsout.cpp
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#include <iostream>
#include <string>
#include <utility>
#include <sstream>
#include <algorithm>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <set>
#include <bitset>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <fstream>
#include <cassert>
#include <unordered_set>
using namespace std;
#define FOR(i, a, b) for (int i=a; i<(b); i++)
#define F0R(i, a) for (int i=0; i<(a); i++)
#define F0R1(i, a) for (int i=1; i<=(a); i++)
#define FORd(i, a, b) for (int i = (b)-1; i >= a; i--)
#define F0Rd(i, a) for (int i = (a)-1; i >= 0; i--)
#define F0Rd1(i, a) for (int i=a; i>0; i--)
#define SORT(vec) sort(vec.begin(), vec.end())
#define INF 1000000010
#define LL_INF 4500000000000000000
#define LSOne(S) (S & (-S))
#define EPS 1e-9
#define pA first
#define pB second
#define mp make_pair
#define pb push_back
#define PI acos(-1.0)
#define ll long long
#define MOD (int)(2e+9+11)
#define SET(vec, val, size) for (int i = 0; i < size; i++) vec[i] = val;
#define SET2D(arr, val, dim1, dim2) F0R(i, dim1) F0R(j, dim2) arr[i][j] = val;
#define SET3D(arr, val, dim1, dim2, dim3) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) arr[i][j][k] = val;
#define SET4D(arr, val, dim1, dim2, dim3, dim4) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) F0R(l, dim4) arr[i][j][k][l] = val;
#define READGRID(arr, dim) F0R(i, dim) F0R(j, dim) cin >> arr[i][j];
typedef pair<int, int> ii;
typedef pair<int, ii> iii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<ll> vl;
void fastscan(int &n) {
bool negative = false;
register int c;
n = 0;
c = getchar();
if (c == '-') {
negative = true;
c = getchar();
}
for (; (c > 47 && c < 58); c = getchar()) { n = n * 10 + c - 48; }
if (negative) { n *= -1; }
}
void setupIO(const string &PROB) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
ifstream infile(PROB + ".in");
if (infile.good()) {
freopen((PROB + ".in").c_str(), "r", stdin);
freopen((PROB + ".out").c_str(), "w", stdout);
}
}
/* ============================ */
struct point {
double x, y; // only used if more precision is needed
point() { x = y = 0.0; } // default constructor
point(double _x, double _y) : x(_x), y(_y) {} // user-defined
bool operator<(point other) const { // override less than operator
if (fabs(x - other.x) > EPS) // useful for sorting
return x < other.x; // first criteria , by x-coordinate
return y < other.y;
} // second criteria, by y-coordinate
// use EPS (1e-9) when testing equality of two floating points
bool operator==(point other) const {
return (fabs(x - other.x) < EPS && (fabs(y - other.y) < EPS));
}
};
int n;
vector<point> A;
int D[300];
int dist(point p1, point p2) {
return abs(p2.x - p1.x) + abs(p2.y - p1.y);
}
int angle(int x) {
int x1 = x - 1, x2 = x, x3 = x + 1;
if (x1 < 0) x1 = n - 1;
if (x3 >= n) x3 = 0;
point a = A[x1], b = A[x2], c = A[x3];
bool res = (a.x - b.x) * (c.y - b.y) - (c.x - b.x) * (a.y - b.y) > 0;
if (res) return 1;
return 0;
}
multiset<string> H;
void add(string a) {
H.insert(a);
}
int main() {
setupIO("lightsout");
// Step 1: Read in data
cin >> n;
F0R(i, n) {
int a, b;
cin >> a >> b;
A.pb(point(a, b));
}
// Step 2: Calculate min distance from each point to exit
int cwDist[n], ccwDist[n];
F0R(i, n) {
if (i == 0) cwDist[i] = 0;
else cwDist[i] = cwDist[i - 1] + dist(A[i], A[i - 1]);
}
ccwDist[0] = 0;
FORd(i, 1, n) {
if (i == n - 1) ccwDist[i] = dist(A[0], A[n - 1]);
else ccwDist[i] = ccwDist[i + 1] + dist(A[i], A[i + 1]);
}
F0R(i, n) D[i] = min(cwDist[i], ccwDist[i]);
// Step 3: Create map of all possible hashes O(n^2)
FOR(j, 1, n) {
int i = j;
string s = "x" + to_string(angle(i)) + ";";
add(s);
while (true) {
i++;
if (i == n) break;
s += to_string(dist(A[i], A[i - 1])) + "," + to_string(angle(i)) + ";";
add(s);
}
}
// Step 4: Simulate walking from every point
int best = 0;
FOR(j, 1, n) {
int i = j;
string s = "x" + to_string(angle(i)) + ";";
int curDist = 0;
while (true) {
if (H.count(s) == 1) {
best = max(best, D[i] + curDist - D[j]);
break;
}
i++;
if (i == n) break;
s += to_string(dist(A[i], A[i - 1])) + "," + to_string(angle(i)) + ";";
curDist += dist(A[i], A[i - 1]);
}
}
cout << best << endl;
return 0;
}