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Forcing State Change May Not Track Previous State #2

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marcosecchi opened this issue Nov 25, 2019 · 1 comment
Open

Forcing State Change May Not Track Previous State #2

marcosecchi opened this issue Nov 25, 2019 · 1 comment
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bug Something isn't working medium

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@marcosecchi
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There are some cases in which changing a state through the AIBrain debugger does not track the previous state.

Repro:

  1. Open the RetroAI_Debugger scene in Corgi Engine
  2. Play the scene and select RetroRabbidBoss_Debug
  3. While in Wait/PatrolWithinBounds states click the Jump state
  4. The boss will jump but it won't be tracked in the Previous State window
@marcosecchi
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This happens because the jump action exits on AIDecisionNextFrame

@marcosecchi marcosecchi added the bug Something isn't working label Nov 25, 2019
@marcosecchi marcosecchi self-assigned this Nov 25, 2019
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