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db.lua
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db.lua
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local _, ADDONSELF = ...
local RegEvent = ADDONSELF.regevent
RegEvent("ADDON_LOADED", function()
if not RaidLedgerDatabase then
RaidLedgerDatabase = {}
end
end)
local db = {
ledgerItemsChangedCallback = {}
}
function db:RegisterChangeCallback(cb)
table.insert( self.ledgerItemsChangedCallback, cb )
end
function db:OnLedgerItemsChange()
for _, cb in pairs(self.ledgerItemsChangedCallback) do
cb()
end
end
local function GetConfig()
if not RaidLedgerDatabase["config"] then
RaidLedgerDatabase["config"] = {}
end
return RaidLedgerDatabase["config"]
end
function db:SetConfig(key, v)
local config = GetConfig()
config[key] = v
end
function db:GetConfigOrDefault(key, def)
local config = GetConfig()
if config[key] == nil then
config[key] = def
end
return config[key]
end
local MAX_LEDGER_COUNT = 1
function db:SetCurrentLedger(idx)
RaidLedgerDatabase["current"] = idx
end
function db:NewLedger()
if not RaidLedgerDatabase["ledgers"] then
RaidLedgerDatabase["ledgers"] = {}
end
local ledgers = RaidLedgerDatabase["ledgers"]
table.insert( ledgers, {
["time"] = time(),
["items"] = {},
} )
while(#ledgers > MAX_LEDGER_COUNT) do
table.remove(ledgers, 1)
end
self:SetCurrentLedger(#ledgers)
self:OnLedgerItemsChange()
end
function db:GetCurrentLedger()
if not RaidLedgerDatabase["ledgers"] then
self:NewLedger()
end
local cur = RaidLedgerDatabase["current"]
return RaidLedgerDatabase["ledgers"][cur]
end
-- TODO should global const
local TYPE_CREDIT = "CREDIT"
local TYPE_DEBIT = "DEBIT"
local DETAIL_TYPE_ITEM = "ITEM"
local DETAIL_TYPE_CUSTOM = "CUSTOM"
local COST_TYPE_GOLD = "GOLD"
local COST_TYPE_PROFIT_PERCENT = "PROFIT_PERCENT"
local COST_TYPE_MUL_AVG = "MUL_AVG"
-- function db:GetCurrentEarning()
-- local ledger = self:GetCurrentLedger()
-- local revenue = 0
-- local expense = 0
-- for _, item in pairs(ledger["items"]) do
-- if item["type"] == TYPE_CREDIT then
-- revenue = revenue + (item["cost"] or 0)
-- elseif item["type"] == TYPE_DEBIT then
-- expense = expense + (item["cost"] or 0)
-- end
-- end
-- return revenue * 10000, expense * 10000
-- end
function db:AddEntry(type, detail, beneficiary, cost, costtype)
local ledger = self:GetCurrentLedger()
table.insert(ledger["items"], {
-- id = #ledger["items"] + 1,
type = type,
detail = detail or {},
beneficiary = beneficiary or "",
cost = cost or 0,
costtype = costtype or "GOLD",
})
self:OnLedgerItemsChange()
end
function db:RemoveEntry(idx)
local ledger = self:GetCurrentLedger()
table.remove(ledger["items"], idx)
self:OnLedgerItemsChange()
end
function db:AddCredit(reason, beneficiary, cost)
self:AddEntry(TYPE_CREDIT, {
["displayname"] = reason
}, beneficiary, cost)
end
function db:AddDebit(reason, beneficiary, cost, costtype)
self:AddEntry(TYPE_DEBIT, {
["displayname"] = reason
}, beneficiary, cost, costtype)
end
local function GetFilteritemsSet(s)
local set = {}
s = string.gsub(s,"(#.[^\n]*\n)", "")
for _, line in ipairs({strsplit("\n", s)}) do
line = strtrim(line, " \t\r\n[]")
set[line] = true
local itemName = GetItemInfo(line)
if itemName then
set[itemName] = true
end
end
-- kael'thas 7 weapons
for _, line in pairs({
30311,
30312,
30313,
30314,
30316,
30317,
30318,
30319,
30320,
}) do
local itemName = GetItemInfo(line)
if itemName then
set[itemName] = true
end
end
return set
end
function db:AddOrUpdateLoot(item, count, beneficiary, cost, isoutstanding)
local itemName, itemLink, itemRarity, _, _, _, _, itemStackCount = GetItemInfo(item)
local ledger = self:GetCurrentLedger()
for _, entry in pairs(ledger["items"]) do
if entry.detail then
if entry.detail.item == itemLink and entry.cost == 0 and entry.detail.count == count then
entry.beneficiary = beneficiary
entry.cost = cost
entry.outstanding= isoutstanding
self:OnLedgerItemsChange()
return
end
end
end
self:AddLoot(item, count, beneficiary, cost, true)
end
function db:AddLoot(item, count, beneficiary, cost, force)
local itemName, itemLink, itemRarity, _, _, _, _, itemStackCount = GetItemInfo(item)
itemStackCount = itemStackCount or 0
local filter = self:GetConfigOrDefault("filterlevel", LE_ITEM_QUALITY_RARE)
if not itemLink then
return
end
if force then
self:AddEntry(TYPE_CREDIT, {
item = itemLink,
type = DETAIL_TYPE_ITEM,
count = count or 1,
}, beneficiary, cost)
elseif itemRarity >= filter then
local s = GetFilteritemsSet(self:GetConfigOrDefault("filteritems", ""))
if s[itemName] then
return
end
-- TODO bad smell code
local ledger = self:GetCurrentLedger()
for _, entry in pairs(ledger["items"]) do
if entry.detail then
if entry.detail.item == itemLink and entry.beneficiary == beneficiary and entry.cost == 0 and itemStackCount > 1 then
entry.detail.count = entry.detail.count + (count or 1)
self:OnLedgerItemsChange()
return
end
end
end
self:AddEntry(TYPE_CREDIT, {
item = itemLink,
type = DETAIL_TYPE_ITEM,
count = count or 1,
}, beneficiary, cost)
end
end
ADDONSELF.db = db