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SettingsContainer.jsx
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SettingsContainer.jsx
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var react = require('react');
var startGame = require('./actions').startGame;
var connect = require('react-redux').connect;
function select(state){
return state;
}
var options = {
easy: 0.2,
medium: 0.5,
hard: 0.8
};
var boardSizes = [9, 16, 36, 49, 64, 81, 100];
var SettingsContainer = react.createClass({
getBoardSizeInputs: function(){
return _.map(boardSizes, function(option, index){
return (
<option
key={index}
value={option}
>
{option}
</option>
)});
},
getDifficultyInputs: function(){
return _.map(options, function(option, label){
return (
<option
key={label}
value={option}
>
{label}
</option>
)});
},
getInitialState: function(){
return {
gameSize: boardSizes[0],
difficulty: options.easy
};
},
getGameStatus: function(){
var text = 'Start New Game';
if (this.props.hasWon || this.props.hasLost){
text = 'Play again?'
}
return (<button
onClick = {_.bind(function(e){
e.preventDefault()
this.props.dispatch(startGame(this.state));
}, this)}>{text}</button>)
},
onSelectBoardSize: function(e){
e.preventDefault();
this.setState({
gameSize: e.target.value
}, function(){
this.props.dispatch(startGame(this.state));
});
},
onSelectDifficulty: function(e){
e.preventDefault();
this.setState({
difficulty: e.target.value
}, function(){
this.props.dispatch(startGame(this.state));
});
},
render: function(){
return (
<form className="settings_container">
<div className="board_settings">Board Size:
<select onChange={this.onSelectBoardSize}>
{this.getBoardSizeInputs()}
</select>
</div>
<div className="board_settings">
{this.getGameStatus()}
</div>
<div className="board_settings">Difficulty:
<select onChange={this.onSelectDifficulty}>
{this.getDifficultyInputs()}
</select>
</div>
</form>
);
}
});
module.exports = connect(select)(SettingsContainer);