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sprite2.py
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import x68k
import machine
import uctypes
import random
import time
from struct import pack
# SpriteUtil class
class SpriteUtil:
def init(self, clear_and_on=True):
x68k.iocs(x68k.i.SP_INIT)
if clear_and_on:
for i in range(256):
x68k.iocs(x68k.i.SP_CGCLR, d1=i)
x68k.iocs(x68k.i.SP_ON)
def set_palette(self, code, block, color_code, vsync=False):
if (code < 0 or code > 15 or block < 1 or block > 15):
raise RuntimeError('incorrect parameter')
v = 0 if vsync else 1
x68k.iocs(x68k.i.SPALET, d1=pack('L',(v<<31)|code), d2=block, d3=color_code)
def set_palettes(self, block, color_codes, vsync=False):
for i, cc in enumerate(color_codes):
self.set_palette(i, block, cc, vsync)
def set_pattern(self, code, size, pattern):
if (size == 0 and len(pattern) != 32) or (size == 1 and len(pattern) != 128):
raise RuntimeError('incorrect parameter')
x68k.iocs(x68k.i.SP_DEFCG, d1=code, d2=size, a1=uctypes.addressof(bytes(pattern)))
def set_patterns(self, code, size, patterns):
for i, pt in enumerate(patterns):
self.set_pattern(code+i, size, pt)
REG_SP_SCROLL = const(0xEB0000)
def scroll(self, sprite_no, x, y, pl_block, pt_code, prw, vsync=False):
if (sprite_no < 0 or sprite_no > 127):
raise RuntimeError('incorrect parameter')
#v = 0 if vsync else 1
#x68k.iocs(x68k.i.SP_REGST, d1=pack('L',(v<<31)|sprite_no), d2=x, d3=y, d4=(pl_block<<8)|pt_code, d5=prw)
# as SP_REGST is pretty slow, we directly access sprite scroll registers
machine.mem16[ REG_SP_SCROLL + sprite_no * 8 + 0 ] = 16 + x
machine.mem16[ REG_SP_SCROLL + sprite_no * 8 + 2 ] = 16 + y
machine.mem16[ REG_SP_SCROLL + sprite_no * 8 + 4 ] = (pl_block << 8) | pt_code
machine.mem16[ REG_SP_SCROLL + sprite_no * 8 + 6 ] = prw
# Ball class
class Ball:
# ball instance ID
id = None
# ball X,Y position
x = 0
y = 0
# ball X,Y delta
dx = 1
dy = 1
# reference to SpriteUtil
sp_util = None
# sprite palette data
sp_palettes = [
0x0000,0xef3d,0x9ca9,0x0001,0x631b,0xbdb1,0xc5f5,0x7ba1,0x294d,0x83e3,0x9ceb,0x9ceb,0xe6fb,0xa4eb,0xe6fb,0x5ad9,
]
# sprite pattern data
sp_patterns = [
# sprite pattern data 0
[0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x00,0x00,0xc1,
0x00,0x00,0x11,0x11,0x00,0x00,0x11,0x11,0x00,0x01,0x11,0x11,0x00,0xd1,0x11,0x11,
0x0a,0x51,0x11,0x11,0x0b,0x61,0x11,0x11,0x02,0x61,0x11,0x11,0xd2,0x51,0x11,0x11,
0xb2,0x56,0x11,0x11,0x22,0x25,0x61,0x11,0x22,0x25,0x61,0x11,0x22,0x22,0x61,0x11,
0x00,0x0e,0xc1,0x11,0x0c,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11],
# sprite pattern data 1
[0x16,0x5b,0xd0,0x00,0x11,0x11,0x52,0xb0,0x11,0x11,0x16,0x52,0x11,0x11,0x11,0x52,
0x11,0x11,0x11,0x65,0x11,0x11,0x11,0x65,0x11,0x11,0x11,0x65,0x11,0x11,0x11,0x65,
0x11,0x11,0x11,0x65,0x11,0x11,0x11,0x15,0x11,0x11,0x11,0x16,0x11,0x11,0x11,0x16,
0x11,0x11,0x11,0x16,0x11,0x11,0x11,0x16,0x11,0x11,0x11,0x15,0x11,0x11,0x11,0x65,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x21,0x00,0x00,0x00,
0x22,0x4f,0x00,0x00,0x22,0x94,0x00,0x00,0x22,0x24,0x10,0x00,0x22,0x24,0x41,0x00,
0x22,0x27,0x41,0x00,0x22,0x29,0x44,0x10,0x52,0x22,0x44,0x80,0x52,0x22,0x44,0x81,
0x52,0x22,0x44,0x81,0x52,0x22,0x44,0x88,0x22,0x22,0x44,0x18,0x22,0x29,0x44,0x88],
# sprite pattern data 2
[0x22,0x22,0x51,0x11,0x22,0x22,0x56,0x11,0x22,0x22,0x25,0x61,0xb2,0x22,0x22,0x56,
0xd2,0x22,0x22,0x25,0x02,0x22,0x22,0x22,0x0b,0x22,0x22,0x22,0x00,0x22,0x22,0x22,
0x00,0xd5,0x22,0x22,0x00,0x0b,0x62,0x22,0x00,0x00,0x61,0x22,0x00,0x00,0x11,0x15,
0x00,0x00,0x00,0xc1,0x00,0x00,0x00,0x0e,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
0x66,0x11,0x11,0x11,0x55,0x56,0x61,0x11,0x22,0x55,0x56,0x11,0x22,0x22,0x25,0x56,
0x22,0x22,0x22,0x25,0x22,0x22,0x22,0x22,0x29,0x77,0x92,0x22,0x22,0x97,0x44,0x44,
0x16,0x22,0x27,0x74,0x11,0x11,0x52,0x22,0x0e,0x11,0x11,0x11,0x00,0x0e,0xcc,0x11],
# sprite pattern data 3
[0x11,0x11,0x11,0x65,0x11,0x11,0x16,0x52,0x11,0x11,0x15,0x52,0x11,0x11,0x65,0x22,
0x11,0x11,0x65,0x22,0x11,0x11,0x52,0x22,0x11,0x16,0x52,0x22,0x11,0x65,0x22,0x27,
0x55,0x22,0x22,0x74,0x22,0x22,0x27,0x44,0x22,0x97,0x44,0x44,0x44,0x44,0x44,0x44,
0x44,0x44,0x44,0x79,0x22,0x22,0x22,0x22,0x16,0x66,0x66,0x10,0x11,0xcc,0xe0,0x00,
0x22,0x27,0x44,0x88,0x22,0x27,0x44,0x88,0x22,0x94,0x44,0x18,0x22,0x74,0x44,0x11,
0x29,0x44,0x44,0x41,0x94,0x44,0x44,0x40,0x74,0x44,0x44,0x10,0x44,0x44,0x44,0x00,
0x44,0x44,0x41,0x00,0x44,0x44,0x10,0x00,0x44,0x44,0x00,0x00,0x47,0x7a,0x00,0x00,
0x2b,0x00,0x00,0x00,0xd0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00],
]
# constructor
def __init__(self, id):
self.id = id
if self.__class__.sp_util is None:
# one time initialization
sp_util = SpriteUtil()
sp_util.init()
sp_util.set_palettes(1, Ball.sp_palettes)
sp_util.set_patterns(0, 1, Ball.sp_patterns)
self.__class__.sp_util = sp_util
# scroll this ball
def scroll(self):
sp_util = self.__class__.sp_util
x = self.x
y = self.y
sp_util.scroll(self.id * 4 + 0, x, y, 1, 0, 3)
sp_util.scroll(self.id * 4 + 1, x + 16, y, 1, 1, 3)
sp_util.scroll(self.id * 4 + 2, x, y + 16, 1, 2, 3)
sp_util.scroll(self.id * 4 + 3, x + 16, y + 16, 1, 3, 3)
# set position
def set_position(self, x, y, dx, dy):
self.x = x
self.y = y
self.dx = dx
self.dy = dy
# move this ball
def move(self, box):
(x_min, y_min, x_max, y_max) = box
x = self.x + self.dx
y = self.y + self.dy
if self.dx < 0 and x < x_min:
self.dx *= -1
self.x = x_min
elif self.dx > 0 and x + 32 > x_max:
self.dx *= -1
self.x = x_max - 32
else:
self.x = x
if self.dy < 0 and y < y_min:
self.dy *= -1
self.y = y_min
elif self.dy > 0 and y + 32 > y_max:
self.dy *= -1
self.y = y_max - 32
else:
self.y = y
self.dy += 1
# main
def main():
# randomize
random.seed(int(time.time() * 10))
# initialize screen
x68k.crtmod(12,True)
x68k.curoff()
x68k.iocs(x68k.i.TXFILL,a1=pack('6h',0,0,0,1024,1024,0))
x68k.iocs(x68k.i.TXFILL,a1=pack('6h',1,0,0,1024,1024,0))
x68k.iocs(x68k.i.BOX,a1=pack('6h',0,0,511,511,0xffff,0xffff))
# define balls
balls = []
for i in range(4):
b = Ball(i)
b.set_position(0, 0, random.randint(1,12), random.randint(1,4))
balls.append(b)
# supervisor mode
s = x68k.super()
while True:
# check shift key to exit
if x68k.iocs(x68k.i.B_SFTSNS) & 0x01:
break
# scroll balls
x68k.vsync()
for b in balls:
b.move((0,0,511,511))
b.scroll()
# user mode
x68k.super(s)
# cursor on
x68k.curon()
if __name__ == "__main__":
main()