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Endless spam in emulator syslog (eglCodecCommon: setVertexArrayObject: set vao) #2199
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Yikes, that definitely shouldn't happen. Seems like it's printing one of these for every VAO that's drawn, which is quite a lot. I believe |
If that is the case - if anyone knows what is the workaround it also would be valuable. |
@matkoniecz Which processor architecture does your emulated virtual device use? Usually it is the |
Update: I'm able to reproduce this issue by running our Android demo app in an emulator on macOS. I used an x86 Pixel 2 API 29 (Android 10) image. The issue does not occur when using images with earlier Android versions, so this means that something changed with the Android emulator - not Tangram. That said, it's still possible that we could find a workaround to include in Tangram, for developer convenience. |
Both x86 Android 9 and x86 Android 10 and exhibit this problem for me. Android Studio offers Android 7.1.1 |
TO REPRODUCE THE ISSUE, FOLLOW THESE STEPS:
RESULT:
2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 4 7
spamming syslog
See streetcomplete/StreetComplete#2187 for full listing from a single milisecond
EXPECTED RESULT:
I have no insane syslog spam that makes debugging of an actual problem impossible.
ENVIRONMENT:
OTHER:
I have not reproduced it on physical devices that I own.
I have no idea how to eliminate it and what kind of debugging would be useful, but I would be happy to perform it if directed.
https://hastebin.com/ixikosofuf.apache
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