Simple way for objective completion to influence the world #2070
Labels
C-Moderate Effort
Should take a moderate amount of time to address.
G-Robots
An issue having to do with robots.
T-Tutorial
Involves the tutorial experience for new players.
Z-Feature
A new feature to be added to the game.
Is your feature request related to a problem? Please describe.
The move tutorial is inefficient because it places many robots that place walls after an objective is met.
Each new room is placed after the robot reaches the door.
Describe the solution you'd like
Add a
after: objective ID
field to scenario robots and place (and run one tick) them after that objective is met.This will lower the number of active robots and should scale well with larger scenarios.
Describe alternatives you've considered
The attribute could cause the waiting robots to wake once that objective is met.
The objective could directly change the world map, but it seems more complicated.
Additional context
This "objective met event" would dramatically simplify and speed up the move tutorial. See #2064
The text was updated successfully, but these errors were encountered: