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As I was working on a PR for #1561, (#2062) I made a test which displays the TPS computed from the Swarm TPF and FPS.
However, when playing the Classic Scenario, the Target TPS was 16, but the Computed TPS was ~50. I suspect this number will vary by computer.
This should not be able to happen, because we should stop executing ticks once the target has been reached.
The text was updated successfully, but these errors were encountered:
As I was working on a PR for #1561, (#2062) I made a test which displays the TPS computed from the Swarm TPF and FPS.
However, when playing the Classic Scenario, the Target TPS was 16, but the Computed TPS was ~50. I suspect this number will vary by computer.
This should not be able to happen, because we should stop executing ticks once the target has been reached.
The text was updated successfully, but these errors were encountered: