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Finish porting Controller to KeyEventHandlers #2010

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xsebek opened this issue Jul 5, 2024 · 0 comments
Open
5 tasks

Finish porting Controller to KeyEventHandlers #2010

xsebek opened this issue Jul 5, 2024 · 0 comments
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Z-Feature A new feature to be added to the game.

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@xsebek
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xsebek commented Jul 5, 2024

This is a follow-up Issue to #523, to port all key handlers.

  • Note that not all keys have to be customizable:
      nonCustomizableHandlers =
        [ onKey V.KEnter "Show entity description" showEntityDescription
        ]
    But porting those as well will show them in the Help and notify players about conflicts.
  • Some keys are handled dynamically (e.g. any other key goes to search) or must fall through if not matched (Esc).
    Those have to stay in the old handlers.
  • The handlers do not have to be displayed in Help - but the players should learn about conflicts.

With those caveats out of the way, here are the missing parts:

  • Main menu and new game events
    • This might need a new keybindings page in the main menu so that users can learn about those shortcuts
  • Modal events - dialogs for goals, structures,...
  • REPL piloting
  • REPL typing
  • Info panel
@xsebek xsebek added the Z-Feature A new feature to be added to the game. label Jul 5, 2024
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Labels
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