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In Order to be compliant with Unity's masks and their default naming _StencilReadMask and _StencilWriteMask the naming needs to change. Currently the properties are called _ReadMask and _WriteMask.
In order to be consistent, the change should happen to all shaders
The text was updated successfully, but these errors were encountered:
In Order to be compliant with Unity's masks and their default naming
_StencilReadMask
and_StencilWriteMask
the naming needs to change. Currently the properties are called_ReadMask
and_WriteMask
.In order to be consistent, the change should happen to all shaders
The text was updated successfully, but these errors were encountered: