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Mac Builds are broken #2055
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@spuder You have to run this command in order to open it after installing it. |
Interesting. I don't have to run that command for intel builds. I tried |
From the screenshot you did not install it into the applications folder. Make sure you install it/move it there first. Do not run it from the disk image as you cannot change the file in the disk image itself. |
I'm trying to get an inexpensive signing certificate. |
AFAIK Apple won't let you work with any signing certificate off the shelf. You have to sign up as an Apple developer, and use their signing cert. It's been a minute since I've done any of it, but as I recall it was like $100 / year to sign up to be an Apple dev. Back in the day, you absolutely had to use XCode to sign things. I think that has relaxed of late, but I don't know that you can sign an Apple app on Windows. The risk with universal builds, especially early on, is that you can't know if your universal build will break across all platforms. If you have a stable code base (intel), and you want to try a platform (ARM), I think it makes sense to do separate builds until all of the kinks are worked out of the process of the new platform. I'll do some testing on my M1 this weekend to see how it plays. |
Github actions have a vm for macOS, so it should be possible to let github handle signing: https://docs.github.com/en/actions/deployment/deploying-xcode-applications/installing-an-apple-certificate-on-macos-runners-for-xcode-development |
I had the Problem too. xattr -cr the app works for me aswell |
We might want to set up a donation for this purpose and highlight it in README so @supermerill won't need to pay the $100 Apple tax out of his own pocket. At the very least, we should highlight the |
Already done, you can donate with the "sponsor" button here. |
I recently got a M1 Mac that I'm planning on doing all my personal projects (including 3d printing stuff) on. Happy to assist if you need to run mac-specific stuff. Also happy to help with M1 testing and other stuff Mac-related. |
I have to understand the signing stuff myself, i can't share my id. |
Here the app & dmg for arm mac, signed. |
Awesome! I as well have several M1 and M1ProMax computers for testing if you need. |
@supermerill this is still occurring in the latest release 2.4.58.3 |
@th3fallen The 2.4.58.3 mac arm isn't signed? |
@supermerill I'm seeing the issue with the latest released version as well. |
Can you try with this one? |
It says that it could be malicious but was able to open! Thanks! |
I changed the one in the release page. Is this one still okay like the dmg above? |
weird. |
Additionally, PrusaSlicer is now a universal app. Do you intend to merge their build flow for macOS to support one single universal app? |
Ok, I finally understood what was wrong, and learned how to do it completely. For the universal app, I don't know for now. The intel one is made automatically by a GitHub script, and I have to create the arm manually on an arm Mac. I don't succeed anymore to cross-compile. Last months, I spend the majority of my time messing with Mac and apple instead of doing anything on the slicer... won't do the universal app myself in the current year. |
Yes it works!
That's absolutely fair and just a minor thing that can wait IMHO. I just raised the idea because Prusa is doing it and I have no idea how much of a hassle it is to merge this process into SuSi. |
Hi
|
Universal for intel is not working with the same error |
What happened?
The current builds are corrupted for OSX
Project file & How to reproduce
Download latest build from here:
https://github.com/supermerill/SuperSlicer/releases/tag/2.3.57.7
Try and run on an M1 mac
By comparison the Intel builds run fine.
I've tried downloading several times to verify it isn't a corrupt download
Version
2.3.57.7
Operating system
OSX
Printer model
No response
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