-
-
Notifications
You must be signed in to change notification settings - Fork 944
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Animation Import with .fbx file leads to permanent asset loading #1584
Comments
Same as #1567 except waiting for few hours results in the error in the screenshot |
Hi, the link is dead... Can you send a new one so I can test your model with the PR I made a while ago? Thanks. |
Hello sir, has this issue been fixed. I am facing the same problem now |
Could send me the FBX animated model if you're facing the same the same problem? |
Hi, @Pain9971 @anan1213095357, are you both still available so I can receive a copy of the 3D models that cause this issue? I think this was initially fixed in #1653, but I want to be sure. Assuming you used Cascadeur to create the animation, can I get started with the Basic plan? |
Given the lack of files and the changes in the importer from #2163 I will be closing this one |
Release Type: Official Release
Version: Version number 4.1.0.1734
Platform(s): Windows
Describe the bug
Created an animation in Cascadeur and imported the created .fbx file to blender. Exported the File to an .fbx and tried to import it in Stride.
If I try to import the FBX as an animation it permantently loads the asset... see image
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Import Animation
Screenshots
Additional context
Bone scale is pretty high because ofscale difference from blender to cascadeur.
FBX File Download Link (30 days)
https://filetransfer.dataphone.at/message/2zRRMTara0BYxY90dZF9HG
The text was updated successfully, but these errors were encountered: