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Animation Import with .fbx file leads to permanent asset loading #1584

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Pain9971 opened this issue Jan 12, 2023 · 6 comments
Closed

Animation Import with .fbx file leads to permanent asset loading #1584

Pain9971 opened this issue Jan 12, 2023 · 6 comments
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@Pain9971
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Pain9971 commented Jan 12, 2023

Release Type: Official Release

Version: Version number 4.1.0.1734

Platform(s): Windows

Describe the bug
Created an animation in Cascadeur and imported the created .fbx file to blender. Exported the File to an .fbx and tried to import it in Stride.
If I try to import the FBX as an animation it permantently loads the asset... see image

To Reproduce
Steps to reproduce the behavior:

  1. Import attached FBX File as Animation

Expected behavior
Import Animation
Screenshots

Additional context
Bone scale is pretty high because ofscale difference from blender to cascadeur.

FBX File Download Link (30 days)
https://filetransfer.dataphone.at/message/2zRRMTara0BYxY90dZF9HG
Screenshot 2023-01-12 190501

@Pain9971 Pain9971 added the bug Something isn't working label Jan 12, 2023
@NicusorN5
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Same as #1567 except waiting for few hours results in the error in the screenshot

@NicusorN5
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NicusorN5 commented May 21, 2023

Hi, the link is dead... Can you send a new one so I can test your model with the PR I made a while ago? Thanks.

@anan1213095357
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嗨,链接失效了……你能发一个新的吗,这样我就可以用我刚才做的 PR 测试你的模型了?谢谢。

Hello sir, has this issue been fixed. I am facing the same problem now

@NicusorN5
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Hello sir, has this issue been fixed. I am facing the same problem now

Could send me the FBX animated model if you're facing the same the same problem?

@NicusorN5
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Hi, @Pain9971 @anan1213095357, are you both still available so I can receive a copy of the 3D models that cause this issue?

I think this was initially fixed in #1653, but I want to be sure.

Assuming you used Cascadeur to create the animation, can I get started with the Basic plan?

@Eideren
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Eideren commented Apr 4, 2024

Given the lack of files and the changes in the importer from #2163 I will be closing this one

@Eideren Eideren closed this as completed Apr 4, 2024
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4 participants