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Make path split function more prominent #2309
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Glad you like it, it is quite complex technically so that it can be very easy for the users. The option to split the way first is available for a range of quests. It would not be a consistent UI if for one quest (surface quest), the option is presented at a different point. What did you do before you found that option? I would have expected that users would then not answer the question at all or press "can't say" and attempt to describe the situation. |
For the new surface quest, one needs to scroll down across all available surfaces. It isn't an enourmous amount of work, but still I found having to scroll that far to the |
Either that, especially if the paths cannot be created as a single element and may cross several stress or corners. Or I just took the 90% marjority surface it if only small parts of a path piece different. Yes, what @Helium314 said. Its really hidden, because 98% of the cases it simple to answer. |
What you tried in this 2% of cases before noticing split way option? There is no bad answer here, I am asking here as info what actual users are doing is valuable. (Though it is not possible to handle all possible user behaviors). |
Is that very small part different enough to be important? I'd argue that often it is not (for example, "this asphalt footway has a 1 meter of concrete" in it is actually harmful). Sure, it might be easy to say "more details is always better", but it does come at the very real expense:
TL;DR: what I'd argue for is to let |
Interesting point. However, it should be known that it is available. I mean... otherwise they might just tag the path wrongly and in my case Id like to split up weird setups mostly not each meter of 100m path. |
Well, I'll close this as will not fix. @mnalis brought up some arguments, but for me, it is most important that the UI is consistent. I cannot add this function somewhere in the "normal form area" in this quest but not in others. |
Hello,
I just found out there is the awesome path split functions! What a pity I found it just today because it makes so much sense!
Therefore I would like to make it way more prominent and not hide it in a sub-menu.
Use case
Mappers will consider this option and improve paths to their physical reality.
Proposed Solution
Offer a
First split path
button ahead of the path surface optionsThe text was updated successfully, but these errors were encountered: