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slashie_test.go
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slashie_test.go
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package slashie
import (
"errors"
"github.com/strategicpause/slashie/actor"
"github.com/strategicpause/slashie/transition"
"github.com/stretchr/testify/assert"
"sync"
"testing"
)
const (
NoneStatus actor.Status = "NONE"
ReadyStatus actor.Status = "READY"
StoppedStatus actor.Status = "STOPPED"
)
func TestAddTransitionDependency(t *testing.T) {
// Setup actors
tm := NewSlashie(WithMailboxSize(DefaultMailboxSize))
srcActor := NewBasicActor("SourceActor", "ActorA", tm)
tm.AddActor(srcActor, NoneStatus, StoppedStatus)
depActor := NewBasicActor("DependentActor", "ActorB", tm)
tm.AddActor(depActor, NoneStatus, StoppedStatus)
// Setup basic dependencies from NONE -> READY for each actor.
err := tm.AddTransitionAction(srcActor, NoneStatus, ReadyStatus, func() error { return nil })
assert.NoError(t, err)
err = tm.AddTransitionAction(depActor, NoneStatus, ReadyStatus, func() error { return nil })
assert.NoError(t, err)
// ActorA cannot transition to READY until ActorB first transitions to READY.
err = tm.AddTransitionDependency(srcActor, ReadyStatus, depActor, ReadyStatus)
assert.NoError(t, err)
// Update the status of ActorA to be READY
err = tm.UpdateStatus(srcActor, ReadyStatus)
assert.NoError(t, err)
// This will be called when the srcActor successfully transitions to Ready
ch := make(chan bool)
cb := func() {
ch <- true
}
err = tm.Subscribe(srcActor, ReadyStatus, cb)
assert.NoError(t, err)
// Verify that status of ActorA is still NONE since depActor still has not transitioned to Ready.
srcStatus := tm.GetStatus(srcActor)
assert.Equal(t, NoneStatus, srcStatus)
// Update dependent Actor
err = tm.UpdateStatus(depActor, ReadyStatus)
assert.NoError(t, err)
// Wait until the callback has been called.
<-ch
// Verify that the status of ActorA has also transitioned
srcStatus = tm.GetStatus(srcActor)
assert.Equal(t, ReadyStatus, srcStatus)
}
func NewBasicActor(actorType actor.Type, actorId actor.Id, s Slashie) actor.Actor {
basicActor := actor.NewBasicActor(actorType, actorId)
s.AddActor(basicActor, NoneStatus, StoppedStatus)
return basicActor
}
func TestAddTransitionCallback(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
callbackChan := make(chan bool)
callback := func() error {
callbackChan <- true
close(callbackChan)
return nil
}
err := tm.AddTransitionAction(basicActor, NoneStatus, ReadyStatus, callback)
assert.NoError(t, err)
err = tm.UpdateStatus(basicActor, ReadyStatus)
assert.NoError(t, err)
// Indicates the callback was properly executed
assert.True(t, <-callbackChan)
}
func TestUpdateStatus_NoTransitionCallback(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionAction(basicActor, NoneStatus, ReadyStatus, func() error { return nil })
assert.NoError(t, err)
wg := sync.WaitGroup{}
// Add a subscription, so that we can wait
err = tm.Subscribe(basicActor, ReadyStatus, func() {
wg.Done()
})
assert.NoError(t, err)
wg.Add(1)
err = tm.UpdateStatus(basicActor, ReadyStatus)
assert.NoError(t, err)
wg.Wait()
status := tm.GetStatus(basicActor)
assert.Equal(t, ReadyStatus, status)
}
func TestUpdateStatus_UnknownActor(t *testing.T) {
tm := NewSlashie()
basicActor := actor.NewBasicActor("actor", "id")
err := tm.UpdateStatus(basicActor, ReadyStatus)
assert.Error(t, err)
}
func TestGetStatus(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
status := tm.GetStatus(basicActor)
assert.Equal(t, NoneStatus, status)
}
func TestAddActor(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
// Get default Status
status := tm.GetStatus(basicActor)
assert.Equal(t, NoneStatus, status)
}
func TestTransitionError(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionAction(basicActor, NoneStatus, ReadyStatus, func() error {
return errors.New("failed to transition")
})
assert.NoError(t, err)
ch := make(chan bool)
err = tm.Subscribe(basicActor, StoppedStatus, func() {
ch <- true
close(ch)
})
assert.NoError(t, err)
err = tm.UpdateStatus(basicActor, ReadyStatus)
assert.NoError(t, err)
<-ch
status := tm.GetStatus(basicActor)
assert.Equal(t, StoppedStatus, status)
}
func TestAddTransitionDependency_UnknownSourceActor(t *testing.T) {
s := NewSlashie()
srcActor := actor.NewBasicActor("Actor", "src")
depActor := NewBasicActor("Actor", "dep", s)
err := s.AddTransitionDependency(srcActor, ReadyStatus, depActor, ReadyStatus)
assert.Error(t, err)
}
func TestAddTransitionDependency_UnknownDependentActor(t *testing.T) {
tm := NewSlashie()
srcActor := NewBasicActor("Actor", "src", tm)
depActor := actor.NewBasicActor("Actor", "dep")
err := tm.AddTransitionDependency(srcActor, ReadyStatus, depActor, ReadyStatus)
assert.Error(t, err)
}
// Verify that the code can catch circular dependencies between the same actor:
// ActorA -> ActorA
func TestAddTransitionDependency_SameActorCircularDependency(t *testing.T) {
tm := NewSlashie()
actorA := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionDependency(actorA, ReadyStatus, actorA, ReadyStatus)
assert.Error(t, err)
}
// Verify that the code can catch circular dependencies between two actors:
// ActorA -> ActorB -> ActorA
func TestAddTransitionDependency_SimpleCircularDependency(t *testing.T) {
tm := NewSlashie()
actorA := NewBasicActor("Actor", "ActorA", tm)
actorB := NewBasicActor("Actor", "ActorB", tm)
err := tm.AddTransitionDependency(actorA, ReadyStatus, actorB, ReadyStatus)
assert.NoError(t, err)
err = tm.AddTransitionDependency(actorB, ReadyStatus, actorA, ReadyStatus)
assert.Error(t, err)
}
// Verify that the code can catch circular dependencies between 3+ actors:
// ActorA -> ActorB -> ActorC -> ActorA
func TestAddTransitionDependency_CircularDependency(t *testing.T) {
tm := NewSlashie()
actorA := NewBasicActor("Actor", "ActorA", tm)
actorB := NewBasicActor("Actor", "ActorB", tm)
actorC := NewBasicActor("Actor", "ActorC", tm)
err := tm.AddTransitionDependency(actorA, ReadyStatus, actorB, ReadyStatus)
assert.NoError(t, err)
err = tm.AddTransitionDependency(actorB, ReadyStatus, actorC, ReadyStatus)
assert.NoError(t, err)
err = tm.AddTransitionDependency(actorC, ReadyStatus, actorA, ReadyStatus)
assert.Error(t, err)
}
// Verify that the code does result in a false positive when two actors have a dependency
// on the same actor. For example:
//
// / B \
//
// A D
//
// \ C /
func TestAddTransitionDependency_NonCircularDependency(t *testing.T) {
tm := NewSlashie()
actorA := NewBasicActor("Actor", "ActorA", tm)
actorB := NewBasicActor("Actor", "ActorB", tm)
actorC := NewBasicActor("Actor", "ActorC", tm)
actorD := NewBasicActor("Actor", "ActorD", tm)
err := tm.AddTransitionDependency(actorA, ReadyStatus, actorB, ReadyStatus)
assert.NoError(t, err)
err = tm.AddTransitionDependency(actorA, ReadyStatus, actorC, ReadyStatus)
assert.NoError(t, err)
err = tm.AddTransitionDependency(actorB, ReadyStatus, actorD, ReadyStatus)
assert.NoError(t, err)
err = tm.AddTransitionDependency(actorC, ReadyStatus, actorD, ReadyStatus)
assert.NoError(t, err)
}
// Verify that a callback cannot be added for a transition to the same status.
func TestAddTransitionCallback_SameState(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionAction(basicActor, ReadyStatus, ReadyStatus, func() error { return nil })
assert.Error(t, err)
}
// Verify that a callback cannot be added to the initial status.
func TestAddTransitionCallback_StartState(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionAction(basicActor, ReadyStatus, NoneStatus, func() error { return nil })
assert.Error(t, err)
}
// Verify that a callback cannot be added from the terminal status.
func TestAddTransitionCallback_TermState(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionAction(basicActor, StoppedStatus, NoneStatus, func() error { return nil })
assert.Error(t, err)
}
func TestAddTransitionActions(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionActions(basicActor, []*transition.TransitionAction{
{SrcStatus: NoneStatus, DestStatus: ReadyStatus, Action: func() error {
return nil
}},
{SrcStatus: ReadyStatus, DestStatus: StoppedStatus, Action: func() error {
return nil
}},
})
assert.Nil(t, err)
}
func TestAddTransitionActions_IllegalTransition(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.AddTransitionActions(basicActor, []*transition.TransitionAction{
{SrcStatus: NoneStatus, DestStatus: ReadyStatus, Action: func() error {
return nil
}},
{SrcStatus: ReadyStatus, DestStatus: NoneStatus, Action: func() error {
return nil
}},
})
assert.Error(t, err)
}
type testMessage struct {
message string
}
var testMessageType = testMessage{}
func TestSendMessage(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
wg := sync.WaitGroup{}
wg.Add(1)
messageHandled := false
message := "TestMessage"
basicActor.RegisterMessageHandler(testMessageType, func(msg any) {
messageHandled = true
assert.Equal(t, message, msg.(testMessage).message)
wg.Done()
})
err := tm.SendMessage(basicActor.GetKey(), testMessage{message: message})
assert.Nil(t, err)
wg.Wait()
assert.True(t, messageHandled)
}
func TestSendMessage_ActorDoesNotExist(t *testing.T) {
tm := NewSlashie()
err := tm.SendMessage("unknownActor", testMessage{message: "message"})
assert.NotNil(t, err)
}
func TestSendMessage_InvalidType(t *testing.T) {
tm := NewSlashie()
basicActor := NewBasicActor("Actor", "ActorA", tm)
err := tm.SendMessage(basicActor.GetKey(), testMessage{message: "message"})
assert.NotNil(t, err)
}